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Vetted Jira Professionals

Pre-screened and vetted.

HU

Hashir Umar

Screened

Senior Full-Stack Software Engineer specializing in AWS, TypeScript, and scalable microservices

Pakistan7y exp
EbryxUniversity of Central Punjab

Frontend engineer who led the end-to-end UI for a virtual trivia/multiplayer game, including architecture (component-driven + design system), quality practices (TypeScript, linting/formatting, unit + E2E tests), and real-time synchronization for ~100 concurrent players using Pusher. Emphasizes pixel-perfect, mobile-first responsive delivery with Tailwind and design tokens, plus ongoing refactors for reusability and performance.

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TN

Thimone Noupa

Screened

Mid-level DevOps Engineer specializing in AWS, Kubernetes, and CI/CD automation

Dallas, TX7y exp
Webforx TechnologyAfrican Institute, Cameroon

DevOps/cloud infrastructure engineer focused on AWS automation: built GitHub Actions/Jenkins pipelines for containerized deployments with strong security controls and rollback, and implemented Terraform-based AWS provisioning with modular code and remote state/locking. Has led on-prem to AWS migration cutovers with structured risk/rollback planning and stabilization, but has not worked directly with IBM Power/AIX/LPARs or PowerHA/HACMP.

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VP

Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps

Remote4y exp
VosynGujarat Technological University
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AL

Junior Software QA Engineer specializing in CRM web and API testing

Harrison, NJ2y exp
ClientBaseImmanuel Kant Baltic Federal University
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AS

Junior CRM Analyst specializing in SaaS and HealthTech automation

Frisco, TX2y exp
ArteraWebster University
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SH

Senior Full-Stack AWS Developer specializing in cloud-native microservices and serverless systems

Irving, TX4y exp
Chicago Education Advocacy CooperativeSathyabama Institute of Science and Technology
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NK

Junior Full-Stack Software Developer specializing in SaaS and AI-powered web apps

Coimbatore, India2y exp
BeamerJain (Deemed-to-be University)
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RL

Mid-level Software QA Engineer specializing in manual web/mobile testing and AI evaluation

Los Angeles, CA5y exp
OutlierTyumen State University
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SQ

Samad Qamar

Screened ReferencesStrong rec.

Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games

Kuala Lumpur, Malaysia9y exp
Voxan Solution Sdn BhdUniversity of South Asia

Unity/VR developer who has shipped multiple Meta Quest titles, including a Meta Quest 3 VR heritage app backed by the Malaysian Tourism Commission. Built a complex MMO metaverse game end-to-end solo (Photon Fusion 2 multiplayer, 21x13km world, procedural biomes, combat/inventory) with blockchain/NFT integration (Solana/BSC) and AWS hosting, and actively uses AI tools to accelerate prototyping and internal tooling.

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OP

Junior Software Engineer specializing in backend and full-stack development

Remote1y exp
Affordable Robotic & Automation LtdCleveland State University
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KC

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

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WJ

Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems

Rio Grande do Sul, Brazil6y exp
Main LeafUNISINOS

Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.

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XT

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.

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AP

Akash Parekh

Screened

Mid-level Full-Stack Developer specializing in React, Node.js, and cloud deployment

Toronto, Canada3y exp
WIMTACH, Centennial CollegeCentennial College

Frontend engineer with experience building enterprise ERP/CRM dashboards in React + TypeScript, including cron-driven data updates and differentiated state flows. Emphasizes CI/CD pipeline setup, performance optimization (Core Web Vitals, React Profiler), and disciplined delivery practices (risk-based QA, phased rollouts); also has Figma-to-responsive implementation experience.

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IL

Mid-Level QA Engineer specializing in manual and automated testing

Jakarta, Indonesia5y exp
Mandiri InhealthRevoU

Software QA tester with manual + automation experience (Jira, Figma) looking to transition into console game testing; brings long-term multi-console player perspective (Nintendo/PlayStation/Xbox) and a structured, risk-based approach to triage and release readiness. Has used AI assistants to rapidly generate large sets of API test cases under tight deadlines.

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S-

Sudaryadi -

Screened

Senior QA Engineer specializing in web and mobile testing

Surabaya, Indonesia8y exp
PT Mega Superfood NusantaraUniversitas Sarjanawiyata Tamansiswa

Mobile Android game tester with regression and compatibility testing experience, including catching a device-specific crash on a gaming phone during a gold-candidate pre-release cycle and getting a fix validated without slipping the deadline. Interested in moving into console testing and plans to self-train on platform certification requirements (TRC/XR/LOT) via online resources and courses.

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HA

Hilal Alhamdi

Screened

Junior IT Support & Web Developer with networking and data validation experience

Semarang, Central Java, Indonesia2y exp
PT Tebar Digital KreasiBoja 1 Senior High School

QA tester with hands-on experience across web, PC, and mobile (functional/usability plus compatibility, stability, and performance testing) looking to transition into console game testing. Familiar with the intent and coverage areas of Sony TRC/Microsoft XR/Nintendo LOT requirements and uses Jira/Trello plus AI-assisted workflows to speed up bug triage, documentation, and pattern detection.

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DS

Mid-Level Full-Stack Software Engineer specializing in web apps and APIs

Pleasanton, CA4y exp
Luminous PathwaysSouthern New Hampshire University

Hands-on technical/product-facing engineer with experience operationalizing LLM/agentic workflows and debugging them in real time using logs, traces, and metrics. Also supports go-to-market by running developer-focused live coding demos and partnering with sales on discovery and integration/maintainability concerns through clear technical documentation.

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MS

Mohit Soni

Screened

Mid-level Frontend Engineer specializing in React applications

Gurgaon, India4y exp
RadiansysBennett University

Frontend engineer who led end-to-end delivery of an HR Service Desk (HRSD) module used daily by HR teams, setting a modular React architecture with standardized data access and shared component libraries. Focused on scaling and performance (lazy loading, memoization, pagination, normalized state) and enforced quality via unit testing, strict code reviews, ESLint, and TypeScript.

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SA

Mid-level QA Engineer and Sales Support specializing in partner onboarding and manual testing

Jakarta, Indonesia4y exp
DigisignUniversitas Advent Indonesia

Systematic QA tester transitioning into console game testing; has studied Sony TRC, Microsoft XR, and Nintendo LOT structures and common failure points and plans to ramp quickly via hands-on dev tools, checklists, and learning from existing test cases. Comfortable handling overlapping test cycles and tight release timelines, and uses AI to summarize long logs and produce clear reproduction steps.

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RS

Intern QA & Web Developer specializing in web testing and responsive front-end development

Singapore1y exp
Doxa Holdings InternationalBINUS University

Web/mobile QA tester with solid core testing skills (Jira-based bug reporting, functional/regression/exploratory testing) looking to pivot into console game QA. Brings strong personal familiarity with PlayStation and Nintendo platforms and a risk-based approach to triage under deadlines, plus practical use of AI to speed up test planning and log investigation.

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MS

Mahmoud Saber

Screened

Entry-level Software Test Engineer specializing in manual and automated QA

Remote1y exp
Anytime Software CompanyZagazig University

QA tester based in Egypt with experience across web/mobile/app testing plus SQL/database, API, and performance testing. Interested in transitioning into console game testing (PlayStation/Xbox/Nintendo) despite no direct TRC/XR/LOT experience, and has used ChatGPT to quickly upskill and convert automation from Puppeteer to Playwright using a Page Object Model.

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SA

Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps

Pune, India4y exp
Radical TechnologiesManchester Metropolitan University

Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.

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MA

Senior Unity Developer specializing in medical simulation, digital twins, and XR training

Dhaka, Bangladesh6y exp
Talent ProJahangirnagar University

Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.

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