Pre-screened and vetted.
Intern Full-Stack/ML Engineer specializing in cloud-native web apps and LLM systems
“Machine learning lab assistant at Eastern Illinois University who productionized a voice-enabled conversational AI system: redesigned it with RAG, LoRA fine-tuning (including text-to-SQL), and safety guardrails, then deployed a scalable API supporting ~1,000 daily queries. Also partnered with customer-facing teams during a BlueFi internship by building demos/APIs and accelerating releases via Terraform + AWS CI/CD automation.”
Mid-Level Full-Stack Software Engineer specializing in AI agents and cloud platforms
“Backend/data engineer focused on climate/emissions data platforms, building production Python (FastAPI) microservices and AWS serverless/ETL pipelines (Glue/Athena/Lambda/EventBridge). Demonstrated strong reliability and observability practices plus measurable optimization wins, including cutting PostgreSQL query runtimes from minutes to seconds and reducing AWS costs from ~$6k/month to ~$400/month.”
Junior Software Engineer specializing in backend, cloud, and data pipelines
“Software engineer with demonstrated production performance wins (37% latency reduction) through SQL optimization, backend API redesign, and disciplined rollout practices (staging, feature flags). Experienced debugging distributed pipeline issues across infrastructure layers (memory pressure and network timeouts) and building AWS-based systems (Lambda + RDS) to handle request spikes, including work on a business-focused chatbot.”
Intern AI/ML Engineer specializing in LLMs, RAG, NLP, and MLOps
“Built and deployed a production RAG-based internal document Q&A system using LangChain, vector search, and a dockerized FastAPI LLM service. Focused on reliability by systematically reducing hallucinations and improving retrieval through prompt grounding/abstention strategies, chunking and top-k tuning, and iterative evaluation with logged metrics and manual validation.”
Mid-level QA Engineer specializing in web and API test automation
“Manual QA tester with experience testing a Germany-based medical website, including writing/executing test cases, regression/functional testing, and clear bug reporting using Jira. Interested in transitioning into console game testing; PlayStation user and actively uses AI tools (ChatGPT/Gemini) to generate test ideas and improve bug report clarity.”
Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”
Mid-level Mobile Front-End Developer specializing in React Native apps
“Mobile/frontend engineer with hands-on ownership of major app initiatives, including migrating a telecom app from Ionic to React Native using an MVVM architecture and Jest unit testing. Built complex airline app experiences in React + TypeScript (booking, seat maps, Stripe payments) and improved maintainability by replacing a complex Redux-like booking flow with a simpler Context-based system; experienced working both as a solo mobile developer and within Agile teams using Jira/Notion.”
Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems
“Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.”
Mid-Level Software Engineer specializing in game development and full-stack systems
“Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.”
Junior Full-Stack Developer specializing in React, Node.js, and AI-powered web apps
“Robotics software engineer with ROS 2 Humble/Nav2 experience on a warehouse robot fleet, focused on improving throughput in dynamic human environments. Implemented C++ local-planner and velocity-control changes using LiDAR-based motion prediction and real-time costmap tuning under a 20ms control loop, and built a Gazebo digital twin with custom failure-injection plugins plus Docker/Kubernetes deployment tooling.”
Mid-level Full-Stack Software Engineer specializing in SaaS and AI-enabled platforms
“Built and shipped production AI features in the automotive dealership domain, including an end-to-end computer-vision damage detection system for trade-ins and a tool-calling, RAG-enabled LotSync AI Agent that answers inventory/VIN questions using strict schemas and internal APIs to avoid hallucinations. Also developed a Dagster + Oracle automated reporting pipeline as a Graduate Research Assistant, supporting 15+ university departments with normalized, reliable ETL workflows.”
Junior QA Engineer specializing in manual and automation testing
“Aspiring Console QA candidate with hands-on PlayStation and Nintendo Switch testing instincts developed through deep gaming experience (edge-case inputs, handheld vs docked comparisons, online play smoothness). Has delivered under tight deadlines on a small-team project and has practical experience using internal AI tools to draft test documentation and analyze report/feedback data to identify patterns and prioritize issues.”
Senior QA Engineer specializing in banking software testing
“No prior professional console QA experience stated, but demonstrates detailed, end-to-end knowledge of multi-platform console testing and certification (TRC/XR/Lotcheck), including system event coverage, performance/soak testing, multiplayer/network scenarios, and certification-focused bug reporting. Proposes using AI to turn platform requirements into structured checklists/test cases and daily status summaries to reduce certification risk.”
Mid-Level Software Developer specializing in game development and real-time 3D tools
“Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.”
Mid-level Integration Engineer specializing in enterprise implementations
“Implementation-focused functional consultant currently at Quadient, with prior experience supporting logistics and transportation organizations through complex B2B integrations and operational workflow rollouts. Stands out for bridging business and technical teams across EDI/API-heavy environments, owning documentation, testing, and go-live support, and translating cross-functional operational needs into usable enterprise workflows.”
Mid-level Mobile Software Engineer specializing in React Native and FinTech
“Full-stack software engineer with a strong React Native focus who is independently building RapidJob, a two-sided mobile app for local gig work and extra income opportunities. He owns the entire stack—React Native frontend, Node/Express backend, MongoDB, AWS S3, and real-time updates via Socket.io—and has already launched a beta with early user feedback driving product changes like social login and navigation updates.”
UX/UI Designer specializing in inclusive, research-driven digital products
“UX Designer who has shipped end-to-end mobile and web experiences, including a student library companion app integrated with Canvas to reduce navigation friction and overwhelm. Also built information architecture and navigation for a bead e-commerce site (Beadalon) using Miro/WordPress/WooCommerce and validated improvements via analytics. Has experience designing a mental-health journaling companion with guided prompts and sketching based on student interviews and prototype testing.”
Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems
“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”
Mid-level Mobile Software Engineer specializing in iOS, React Native, and AI-enabled backends
“Backend engineer who built and scaled a FastAPI-based backend for an AI-driven maintenance system automating vendor sourcing/bidding/communication. Emphasizes async, message-driven architecture with strong observability and state-machine-driven workflows, plus robust webhook/idempotency patterns to prevent duplicate/out-of-order events from causing bad bids or state changes.”
Junior Full-Stack Software Engineer specializing in AI-powered SaaS
“Worked on an AI-adjacent search/results product with a React front end and an API-driven backend, focusing on scalability and performance. Emphasizes decoupled JSON API architecture, React rendering optimizations (useMemo/useCallback), and large-dataset techniques like virtualization, plus strong user-issue triage via log analysis and edge-case fixes in query handling/ranking.”
“Unity developer with VR and multiplayer experience (Netcode and Photon), including a 4-player VR team-building training project, a 2D top-down tanks game, and a VR ping-pong game. Built a data-driven spaceship weapon/shooting system using ScriptableObjects and designed a clean per-player projectile pooling approach to avoid mismatched networked projectiles. Prioritizes VR/mobile performance optimization and prefers a 9–5 schedule; relocating to Poland and targeting €30–40k net annually.”
Mid-level Full-Stack Engineer specializing in cloud microservices and REST APIs
“Backend engineer building an AI-powered social media platform on AWS, with hands-on experience shipping LLM-backed application features and improving production performance under high traffic. Strong focus on reliability/observability (CloudWatch, structured logs, health checks) and database optimization (MongoDB explain/slow logs, indexing, caching, connection pooling).”
Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking
“Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.”