Vetted Performance Optimization Professionals

Pre-screened and vetted.

AD

Senior Full-Stack Engineer specializing in cloud-native AI and healthcare platforms

Remote, USA14y exp
MicrosoftVirginia Commonwealth University
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ML

Senior Software Engineer specializing in backend systems and distributed platforms

San Francisco, CA8y exp
AsanaUSC
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JA

Senior Full-Stack Engineer specializing in Python and AWS serverless systems

Ingram, United States14y exp
Kaya AITexas State University
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SK

Intern Software Engineer specializing in AI/ML and full-stack web development

San Francisco, CA1y exp
AmazonUC Davis
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AW

Senior Software Engineer specializing in scalable web applications

14y exp
SmartsheetUniversity of South Alabama
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PP

Senior HR Business Partner specializing in Sales & GTM organizations

Avenel, NJ13y exp
AmazonFORE School of Management
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JB

Senior Software Engineer specializing in cloud-native systems and Generative AI

Miami, FL14y exp
MicrosoftUniversity of Florida
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GM

Staff Software Engineer specializing in Unity mobile game development

Remote, USA16y exp
NetflixDigiPen Institute of Technology
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CD

Senior Software Engineer specializing in Python backend and distributed systems

Los Angeles, CA7y exp
SnapCalifornia State University, Sacramento
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RC

Senior Front-End/Full-Stack Engineer specializing in cloud-native SaaS and enterprise web apps

11y exp
NorthStandard
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MichaelJose Oakes - Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences

MichaelJose Oakes

Screened ReferencesStrong rec.

Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences

9y exp
UnityUniversity of Hull

Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.

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NK

Engineering Manager specializing in mobile monetization and consumer apps

Bay Area, CA13y exp
GrindrIllinois Institute of Technology

Engineering Manager/Tech Lead on Grindr’s monetization team who helped ship an AI-powered conversation summary feature (A-list), contributing across Android freemium implementation and backend LLM workflow service architecture/reviews. Demonstrated strong operational ownership by leading a Boost production incident from detection through rollback and prevention, and improved team throughput by introducing a lightweight end-to-end delivery process in a high-growth environment.

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RajaSekhar Divakaruni - Director-level Engineering Leader specializing in Payments and Financial Services in Edison, New Jersey

Director-level Engineering Leader specializing in Payments and Financial Services

Edison, New Jersey21y exp
ZelleIIT Madras

Senior Director-level engineering leader from Zelle who built a multi-year cloud and use-case expansion roadmap (e.g., SMB and brokerage funding) aligned to an aggressive growth target (from $1.2T to $5T in 5 years). Experienced scaling an engineering org from ~25–30 people into domain-driven pods and leading audit/compliance remediation (OCC, SOC 2, PCI) through security and infrastructure reengineering, including multi-region/multi-zone architecture.

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EM

Eric Majewicz

Screened

Staff Frontend Engineer specializing in enterprise SaaS, analytics, and AI-powered products

Remote19y exp
HubSpotRochester Institute of Technology

Frontend tech lead at HubSpot who shipped an LLM-powered insights dashboard that analyzed complex customer interaction histories and surfaced sentiment, challenges, and next-best actions for sales users. Stands out for having taken an AI feature beyond prototype into beta and full production, with strong emphasis on testing, maintainability, and practical production tradeoffs.

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BS

Mid-level Full-Stack Developer specializing in cloud-native backend services and real-time data platforms

Remote, USA4y exp
NetflixUniversity of Dayton

Backend/data engineering candidate with Netflix experience designing and migrating analytics platforms from batch to real-time streaming (Kafka/Flink) across AWS and GCP. Delivered measurable improvements (40% lower data delay, 99.9% accuracy) using phased rollouts, automated data validation (Great Expectations), and strong observability (Prometheus/Grafana), and proactively hardened pipelines with idempotency to prevent duplicate Kafka processing.

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CR

Senior Machine Learning Engineer specializing in conversational AI and Generative AI

San Francisco, CA6y exp
Scale AIDallas Baptist University

ML/AI engineer with experience at Uber and Scale AI, focused on customer service automation across both classical NLP and generative AI systems. Has owned systems from experimentation through production on AWS, including LLM fine-tuning, RAG optimization, safety evaluation, and internal Python platform tooling that improved consistency and engineering velocity.

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SK

Sandra Keller

Screened

Principal-level Global Program Manager & Strategy Consultant specializing in international development

New York City, NY17y exp
Keller ConsultingIE Business School

International development program manager with experience across major institutions (World Bank, McKinsey, Deloitte) and multi-country complex programs, including multi-million-dollar US government finance projects. Known for driving executive alignment and accountability through data-driven messaging, disciplined follow-up cadences, and productivity tooling/process improvements (e.g., Asana).

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Jehanzeb Khan - Director-level Engineering Manager specializing in large-scale data and compute platforms in Sunnyvale, CA

Jehanzeb Khan

Screened

Director-level Engineering Manager specializing in large-scale data and compute platforms

Sunnyvale, CA20y exp
AmazonInstitute of Business Administration

Platform and distributed-systems leader (player-coach) who owned architecture and reliability for an Amazon analytics/data platform serving ~100K internal users at exabyte scale. Built an ML-driven “Lakeflow” optimization layer that cut pipeline completion times ~20–25% and reduced compute waste >15%, and led major incident response/redesign efforts (e.g., deletion storm) with strong rollout/observability/rollback practices.

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Adam Wermus - Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines in Santa Monica, CA

Adam Wermus

Screened

Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines

Santa Monica, CA7y exp
FavoritedUniversity of Bradford

Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.

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KARTHIKBABU VADLOORI - Mid-level Full-Stack Developer specializing in Spring Boot, React, and cloud microservices in San Francisco, CA

Mid-level Full-Stack Developer specializing in Spring Boot, React, and cloud microservices

San Francisco, CA5y exp
MetaUniversity of Texas at Arlington

Backend engineer with experience at Meta and Accenture building regulated-data systems (healthcare/financial) using Python/Flask and Postgres. Has scaled high-throughput services to millions of daily requests, delivering measurable latency wins (~40% API latency reduction; ~35% faster DB-backed endpoints), and has productionized ML inference services using Docker/Kubernetes and AWS (ECS/SageMaker).

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TS

Tirath Shah

Screened

Senior Software Engineer specializing in Unity game development, multiplayer networking, and VR

San Francisco, CA13y exp
RokuUniversity of Pittsburgh

Unity/C# gameplay engineer from Roku who led and shipped a cross-platform real-time multiplayer system spanning Meta Quest VR and iOS/Android, including AI/LLM-driven NPC behavior. Reported strong post-launch outcomes (+40% VR retention, +25% engagement) with stable networking (server-authoritative, delta compression/prediction) and robust debugging/observability via logging and replay tools.

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SS

Mid-level Software Engineer specializing in AR/VR accessibility

Cupertino, CA4y exp
AppleUniversity of Rochester

Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.

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AK

Azaan Khalfe

Screened

Intern Software Engineer specializing in cloud backend and distributed systems

Redmond, WA0y exp
MicrosoftUniversity of Washington

Internship experience deploying cloud-based services into production, including navigating security/resource provisioning and coordinating approvals across impacted teams. Built a Python backend for a local Ollama-based app using open-source models, and has hands-on distributed systems experience implementing and debugging Paxos with extensive logging/state tracing.

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