Pre-screened and vetted.
Director-level Engineering Manager specializing in cloud security platforms and AI-driven automation
“Senior engineering leader in the Bay Area with experience spanning VMware, Hortonworks/Cloudera, Barracuda, and Palo Alto Networks, including leading open-source work (Apache Knox) and architecting large-scale security platforms. Has driven disaster recovery and cloud security products, designed Python microservices for Microsoft 365 security, and scaled teams (3x) while formalizing enterprise readiness practices with automated documentation using Notebook LLM.”
Intern Full-Stack Software Engineer specializing in web apps and AI systems
“Product/UX designer who builds end-to-end systems across both consumer wellness and industrial/technical domains. Designed BloomPath (mental-wellness platform for therapists and young professionals) using research-driven, emotionally safe interaction patterns, and also simplified a Bosch autonomous parking vision-language mapping pipeline into a developer-facing real-time UI with layered debug tooling. Comfortable collaborating deeply with engineers and contributing in React/JS.”
Mid-level Reliability Engineer specializing in incident response and LLM-driven support automation
“Customer Success Services / Support professional working on Palantir Foundry who productionizes customer integrations (secure OAuth2, scheduled pipelines) and builds LLM-driven support automation (runbook matching) with monitoring and evaluation suites. Also leads developer workshops/demos on Foundry packaging/installation workflows, using live debugging techniques to make concepts concrete.”
Mid-level AI/LLM Engineer specializing in machine learning and generative AI systems
“AI/LLM-focused engineer with hands-on experience building RAG pipelines, prompt engineering workflows, and multi-agent systems using tools like LangChain. Stands out for combining AI-assisted development with production-grade validation and for leading the architecture/orchestration of agent-based recommendation systems that improved response time, accuracy, and scalability.”
Mid-level AI Engineer specializing in agentic LLM systems
“Built and productionized a dual-agent LLM invoice-processing system for GFI Partners, adding guardrails and audit trails to earn stakeholder trust and drive adoption while cutting operational burden by 75%. Uses LangSmith observability to diagnose real-time workflow regressions and has experience teaching agentic AI concepts (e.g., at Carnegie Mellon) through hands-on, scaffolded demos.”
Intern Robotics Engineer specializing in autonomous systems and perception
“Robotics software candidate with hands-on ROS2 experience building an autonomous UR7e cake-decorating robot, owning trajectory planning from perception-driven design selection through IK-based waypoint execution. Also optimized a depth-camera object-detection system for assistive glasses (doubling FPS from ~5 to ~10) and is currently exploring distributed Raspberry Pi robot networking to emulate satellite-style handoffs.”
Junior Software Engineer specializing in AI, game theory, and blockchain protocols
“Backend engineer who built gnocal, a ~150-line stateless Go service that turns on-chain event data into standards-compliant .ics calendar feeds consumable by Apple/Google Calendar, deployed on Fly.io. Also refactored MCTS into Monte Carlo Graph Search (Python-to-Rust) using deterministic tests and state canonicalization to handle transpositions, and implemented decentralized role-based ACLs in Gno for a smart-contract web hosting network (gno.land / All in Bits).”
Senior Backend Software Engineer specializing in API development and SaaS platforms
“Backend-leaning engineer with experience at Dropbox, Wayfair, and Etsy who has led cross-product integrations and internal platform tooling. Re-architected a legacy promo code system from a PHP monolith to a Java/Spring Boot microservice achieving a 99% execution-time reduction, and built a React/TypeScript + Supabase product (press.social) with LLM-powered bulk parallel generation and a path to multi-tenancy.”
Mid-Level Full-Stack Java Engineer specializing in cloud-native web applications
“Full-stack engineer (Snowflake) who shipped an AI/LLM-powered data exploration product end-to-end, spanning Spring Boot/Python services and a polished React UI with streaming responses and robust fallbacks. Experienced operating high-scale AWS deployments (Docker/Kubernetes, SNS/SQS, RDS Postgres, CloudWatch, Jenkins CI/CD) supporting thousands to tens of thousands of concurrent users, including handling real traffic-spike scaling incidents.”
Senior Unity Engineer specializing in XR and game development
“Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.”
Staff Software Engineer specializing in backend and distributed systems
“Backend engineer who co-launched SkyKick’s Office 365 SharePoint/Exchange backup product, built the MVP, and then architected and led its design for 9 years. Stands out for high-scale systems expertise, including an algorithmic redesign that cut cloud costs by an order of magnitude, plus earlier experience integrating speech recognition systems in noisy real-world customer environments.”
Director-level product and engineering leader specializing in distributed systems and cloud platforms
“Former CTO and co-founder of Cosmonic who led technology vision, roadmap, and team building while also serving as the technical lead in investor and VC meetings. Has hands-on experience supporting seed and Series A rounds, plus strategic exposure to later-stage fundraising at Synadia, combining startup-building depth with a pragmatic view of risk and business viability.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”
Principal Software Engineer specializing in cloud platforms, automation, and distributed systems
Senior Mobile Software Engineer and Team Lead specializing in Shopify e-commerce
Intern Product Manager & Software Engineer specializing in data analytics and AI
Intern Software Engineer specializing in React/TypeScript and GenAI web apps
Mid-level Data Engineer specializing in analytics, BI dashboards, and ETL pipelines
Junior Software Engineer specializing in cloud observability and distributed systems
Junior Software Engineer specializing in scalable systems and cloud infrastructure
Senior Software Engineer specializing in cloud-native, event-driven platforms and AI
Mid-Level Full-Stack Java Developer specializing in cloud-native microservices
Senior Full-Stack Software Engineer specializing in cloud platforms and AI evaluation