Pre-screened and vetted.
Mid-level Game & Interactive Software Developer specializing in Unreal Engine and Unity
“Game developer/designer building an open-world MMO/RPG largely solo in Unreal Engine 5, combining Blueprints and C++ and integrating Steam plus AWS/Amazon GameLift. Demonstrates strong playtest-driven iteration, including major redesigns to PvP balance and inventory/progression systems, and uses disciplined design documentation (rules, states, tuning tables) with Agile/Scrum practices.”
Mid-level Full-Stack Software Developer specializing in cloud-native microservices
“Built a real-time telemedicine clinician dashboard and iterated post-launch by diagnosing lag via logs/metrics and optimizing DB queries/sync logic. Also shipped a production internal RAG knowledge assistant for support teams, including embeddings/vector DB, citation-only answers with abstention thresholds, and an eval loop driven by real ticket data that improved accuracy through chunking/overlap and batching optimizations.”
Senior Full-Stack .NET Developer specializing in Angular/React and cloud (Azure/AWS)
“Gameplay engineer with hands-on ownership of real-time C++/UE5 systems, including an end-to-end ability system and a networked dash feature using client prediction and server reconciliation. Strong in performance profiling/optimization (object pooling, collision-check gating) and applied math for projectile motion validated via debug visualization and QA/playtesting; particularly interested in soccer/football gameplay mechanics and feel.”
Entry-Level Software Engineer specializing in full-stack and backend development
“Full-stack developer who built a workout tracker feature end-to-end on the PERN stack (Postgres/Express/React), including relational schema design, REST APIs, and optimistic UI updates. Also has Next.js App Router experience (dynamic routes, SSG/React Server Components) and a strong quality mindset from Boston Scientific, where they used TDD to support clinically sound ECG analysis software and drove backend test coverage to 97%.”
Mid-level Software Developer specializing in microservices and AWS cloud-native systems
“Full-stack engineer focused on application-layer product work (70–75%), with production experience building real-time operational dashboards (React/TypeScript + Node/Express + WebSockets + Postgres) and measurable impact (50% reduction in data entry time). Also owned a Flask backend for a SaaS product with token auth/RBAC, versioning, observability, and performance tuning, and has operated containerized apps on AWS (EKS, RDS/Aurora, S3, API Gateway) including handling a real latency/scaling incident end-to-end.”
Mid-Level Software Engineer specializing in Healthcare IT and cloud-native microservices
“Backend/ML engineer with healthcare experience at Kaiser Permanente building HIPAA-compliant Java/Spring Boot + GraphQL APIs integrated with Epic HealthConnect, including hands-on reliability/performance debugging using Prometheus/Grafana and resolver-level N+1 elimination. Also built an end-to-end malaria parasite detection ML feature (CNN/R-CNN) with evaluation, guardrails, and workflow integration, and has experience designing robust state-machine-based automation with retries, DLQs, and alerting.”
Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems
“Unreal Engine (C++/Blueprint) gameplay systems engineer who shipped major VR social-sports features in Orion Drift, including a wieldable items system that became the game’s primary IAP revenue driver and supported 75-player lobbies via careful replication/performance tradeoffs. Also built the station/server browsing system to steer players into lively lobbies and implemented backend-to-frontend tech tree infrastructure using Unreal DataTables, plus tuned standout mechanics like rideable rockets and Driftball projectile/ball behavior through frequent playtests.”
Principal/Staff Software Engineer specializing in distributed systems and FinTech platforms
“Brazil-based tech leader who helped build Bankly’s end-to-end Banking-as-a-Service platform—delivering a plug-and-play solution in 6 months and architecting for ~5k requests/second; Bankly later became the largest BaaS in Brazil. Also runs a closed, personal-capital private trading group focused on automating investment decisions with AI trading bots, but is currently prioritizing international career growth over entrepreneurship.”
Mid-Level Software Engineer specializing in Java/Spring microservices and cloud event-driven systems
“LLM/agentic-systems practitioner who has repeatedly taken LLM-driven pricing/decision services from prototype to production using pilots, guardrails, observability, and staged rollouts. Demonstrates strong real-time incident troubleshooting (dependency timeouts, cached fallbacks) and post-incident hardening (isolation/async/alerts), and also supports go-to-market via developer workshops, technical demos, and sales-aligned POCs.”
Junior Software Engineer specializing in full-stack web and cloud systems
“Co-op engineer at EnFi who built and maintained a multi-tenant prompt library and LLM workflow tooling used by internal teams and external enterprise clients. Led TypeScript/React package design and standardized a typed workflow abstraction across disparate implementations (React, Go, JSON), improving reliability and developer adoption. Delivered measurable performance gains (~25% latency reduction) and owned end-to-end execution including docs, demos, debugging, and deployment.”
Senior Full-Stack Software Engineer specializing in Healthcare IT integrations
“JavaScript engineer and open-source contributor focused on runtime performance, reliability, and developer experience—refactored a widely used client-side API/state library to improve concurrent request handling, error consistency, and UI performance while adding tests and documentation. Also owned improvements to a core microservice at Velsa integrating multiple hospital systems, bringing structure to ambiguous priorities and delivering stability and performance gains from design through deployment.”
Mid-Level Software Engineer specializing in React front-end and web APIs
“Backend-leaning full-stack engineer from Valcom who maintained Django/PostgreSQL services for mass-notification/paging servers used by education/commercial/government customers. Notable for hardening authentication and reliability (JWT refresh + rotation tokens, WebSockets/EventStream) and for modernizing a legacy Ext.js/PHP stack into a React + Django architecture with strong CI/testing and production incident ownership.”
Junior Machine Learning Engineer specializing in LLMs and RAG systems
“Production-focused applied ML/LLM engineer who has deployed an LLM-powered RAG assistant and improved reliability through rigorous retrieval evaluation (recall/MRR), reranking, and guardrails that prevent confident wrong answers. Experienced running containerized ML/LLM services on Kubernetes (including AWS-managed layers) with CI/CD and observability, and has delivered a real-time predictive maintenance system using streaming sensor data and time-series anomaly detection in close partnership with maintenance teams.”
Principal Unity Developer specializing in XR/VR and mobile games
“Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.”
Mid-level DevOps/Cloud Engineer specializing in AWS infrastructure automation
“Frontend engineer with experience building a large-scale React + TypeScript administrative dashboard for an e-commerce platform, using Redux Toolkit plus TanStack Query to separate UI and server state. Emphasizes quality at scale through CI/CD automation, Jest/integration testing, and performance techniques like code splitting and caching, with experience coordinating integration across multiple teams.”
Mid-level Full-Stack Engineer specializing in TypeScript/Node.js and AWS cloud platforms
“Accenture engineer who built real-time smart mobility products (Verra Mobility) used by both consumers and government agencies, spanning React/TypeScript frontends and Node.js/GraphQL microservices with Kafka. Demonstrated strong delivery and reliability practices (CI/CD, feature flags, automated testing, CloudWatch observability) and achieved a ~20% GraphQL performance improvement supporting 50,000+ daily transactions, plus built an internal ops/support dashboard adopted into daily workflows.”
Mid-level Full-Stack Developer specializing in web, mobile, and crypto trading systems
“Frontend engineer with experience building an e-commerce marketplace platform (Japan-to–Hong Kong) and designing a modular, message-queue-driven architecture for scalability and reliability. Built a high-frequency, massive-state React+TypeScript interface using Redis event streaming and JSON Patch, reporting ~10x–20x performance gains over polling/immutable approaches.”
Mid-Level Software Development Engineer specializing in Java microservices and cloud deployments
“Backend Java engineer with strong platform/DevOps experience: modernized an insurance claims legacy monolith into DDD-aligned microservices, deployed containerized services on Kubernetes with Jenkins CI/CD and static analysis gates, and implemented GitOps using ArgoCD. Also led major AWS migration planning with dependency mapping and network monitoring to uncover hidden dependencies, and built Kafka-based real-time event streaming with schema-registry-driven evolution.”
“Unity lead developer/project manager who builds VR storytelling and training simulator experiences, including hand-tracking-driven interactions and custom rendering (Shader Graph, forward rendering, occlusion culling). Created an educational Unity game (Bed Time Hunter) spanning gameplay, VFX/shaders, terrain/lighting, and Photon multiplayer, and built a VR office simulator that targets both Quest standalone and SteamVR while streaming cloud IoT sensor data.”
Mid-level Full-Stack Developer specializing in cloud data engineering and analytics
“Software developer with hands-on experience owning customer-facing work end-to-end (requirements, implementation, testing, and feedback-driven iteration) using Python and React.js. Also described remodeling an internal legacy page/tool to improve performance and accuracy, and has exposure to microservices and RabbitMQ plus ETL-based system work.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Entry-Level Software Engineer specializing in distributed systems and backend infrastructure
“Built and operated an end-to-end customer-facing "Record Platform" web product as both engineer and primary user, focusing on reliability and correctness in core flows like search and checkout. Implemented a TypeScript/React frontend with a multi-service backend and Kafka-based event-driven architecture, and created internal tooling to automate risky ops like Kubernetes TLS certificate rotation with k6 load/chaos testing (including HTTP/2 and HTTP/3 validation).”
Senior .NET Full-Stack Developer specializing in cloud, IoT messaging, and real-time web apps
“Full-stack engineer who owns customer-facing web products end-to-end (React/TypeScript + Node.js), shipping frequent releases with strong testing, staged deploys, and production monitoring. Improved a key user flow by batching backend calls and simplifying frontend rendering, driving ~30% faster load times and ~30% higher completion rates. Also built an ops monitoring dashboard using ELK + Prometheus/Grafana that cut incident response time by 40% and has hands-on microservices messaging experience (RabbitMQ/Kafka, idempotency, DLQs).”
Junior Full-Stack Software Engineer specializing in React, Kubernetes, and AI-powered apps
“Backend/DevOps-leaning engineer managing multiple customer service platforms end-to-end (requirements through deployment). Built an in-house Python monitoring/alerting solution for Salesforce-to-Java contact sync jobs (Snowflake dependencies) that increased uptime ~60%, and helped modernize delivery by moving the team from manual releases to automated Jenkins-based deployments while coordinating an Oracle EBS→Fusion transition with business/data/IT stakeholders.”