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Vetted Performance Optimization Professionals

Pre-screened and vetted.

Performance OptimizationJavaScriptPythonCI/CDReactGit
PR

Pari Ramamoorthy

Screened

Senior Frontend Developer specializing in React, accessibility, and enterprise web apps

Toronto, ON12y exp
Build with AssemblyMadurai Kamaraj University

“Frontend engineer who has led end-to-end React + TypeScript initiatives, including a shared frontend module used across product lines/regions and an inventory discovery experience for large datasets. Strong in scalable architecture (feature-based, configuration-driven, role-aware components), design systems with Storybook, and performance/quality practices (profiling, CI/CD, automated testing, feature-flagged rollouts). Reported ~30% reduction in duplicate code after refactoring an existing React codebase.”

JavaScriptTypeScriptReactReact HooksReduxRedux Toolkit+91
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ED

Ernest Dejda

Screened

Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering

Warsaw, Poland6y exp
Lucid Reality LabsMilitary University of Technology, Warsaw

“Unity game developer with AR RPG experience who owned a flexible mission/scenario system and created tooling to dramatically speed up mission testing by skipping steps while maintaining dependent dialogs/NPC/item state. Currently in an R&D team building AI-enabled developer productivity tools, including an in-house CI code review bot, and regularly uses LLM workflows (ChatGPT/Gemini) integrated into Rider.”

UnityC#JavaScriptGitLab CICI/CDTeam Leadership+66
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BC

Bryan Carpio

Screened

Senior VFX and 3D Artist specializing in real-time game effects

8y exp
Bamtang GamesPeruvian University of Applied Sciences

“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”

Motion GraphicsGraphic DesignFront-End DevelopmentWeb DevelopmentContent StrategyDocumentation+57
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ZA

Zainul Abidin

Screened

Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

“Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.”

UnityArtificial IntelligenceWebSocketsUI/UX DesignAnalyticsPerformance Optimization+74
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MD

Modar Dergham

Screened

Senior Game Developer specializing in Unity, Unreal, VR, and technical art

Debrecen, Hungary9y exp
TransfrUniversity of Debrecen

“Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.”

C#C++Performance OptimizationPythonUnreal EngineWeb Development+47
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IB

Ibrahim Bankole

Screened

Mid-Level Frontend Software Developer specializing in React and web platforms

Abuja, Nigeria4y exp
EMGE ResourcesFederal University of Technology Minna

“Frontend engineer with experience leading end-to-end builds for an education job-matching platform that used AI resume scanning to improve candidate-company matching. Has also built React + TypeScript interfaces for a medical platform with multi-user role modeling via dedicated TypeScript interfaces, and is comfortable refactoring large legacy files into modular, reusable, performance-optimized code.”

API IntegrationCSSDebuggingGitGitHubHTML+43
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EP

Estevao Pereira

Screened

Mid-level Front-End & Mobile Engineer specializing in TypeScript, Angular, React, and Flutter

Rio de Janeiro, Brazil5y exp
CoopersystemFluminense Federal University

“Frontend engineer who led Curion’s end-to-end UI architecture for a real-time meetings/elections product, emphasizing scalability, testing, and CI/CD. Has built complex React+TypeScript dashboards (Redux) and improved a Flutter codebase with DDD and dependency injection, enabling smoother third-party swaps like Zoom to LiveKit and rapid delivery of Brazil-specific payment methods (PIX/Boleto).”

TypeScriptJavaScriptAngularReactNext.jsGraphQL+57
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SK

Sourab Kapoor

Screened

Mid-level Full-Stack/Frontend Engineer specializing in React and SaaS

Canada5y exp
Canadian TireGeorge Brown College

“Frontend engineer focused on React/TypeScript products in a risk management domain, owning dashboards, reports, and a user feedback system end-to-end. Known for formalizing design systems and improving performance at scale (reported 20% faster performance) while shipping deadline-driven features that improved engagement (10%) and helped onboard a major client.”

ReactTypeScriptReduxReact HooksPythonDjango+54
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HM

Hafiz Muhammad Zeshan

Screened

Senior Full-Stack Engineer specializing in MERN, AWS, and scalable SaaS platforms

Victoria, Australia5y exp
BunnyDoc PTY LTD.University of Engineering and Technology, Lahore

“Frontend lead for B2B SaaS products, owning React + TypeScript architecture end-to-end and scaling complex dashboards/workflows with a feature-based structure, shared design system (Tailwind), and strong quality automation. Experienced shipping high-impact features quickly using incremental delivery, feature-flagged rollouts, and performance profiling/optimization to keep production stable as usage grows.”

HTMLCSSJavaScriptTypeScriptPythonReact+109
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SS

Sneha Sridhar

Screened

Mid-level Software Engineer specializing in cloud-native backend and distributed systems

Remote, USA4y exp
IntradiemUniversity of Massachusetts Dartmouth

“Backend/full-stack engineer with experience building customer-facing contact-center automation (agent assignment) and internal editorial/data operations APIs for life-sciences ontology management. Strong in microservices and event-driven systems (Spring Boot + Kafka), third-party integrations (Genesys/Five9), and pragmatic iteration via MVP scoping, tight stakeholder demos, and observability-focused reliability.”

JavaSpring BootSpring CloudMicroservicesREST APIsAPI Gateway+147
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AK

Ajith Kumar

Screened

Mid-level AI Data Engineer specializing in GenAI, RAG, and cloud data pipelines

Irving, TX5y exp
Mouri TechGeorge Mason University

“LLM/agentic AI builder who deployed a production ITSM automation agent on Google ADK integrating ServiceNow and FreshService, with strong safety guardrails (human-approval gating and runbook-only command execution) and rigorous evaluation (500 synthetic tickets; 80%+ false-positive reduction). Also partnered with finance to deliver an AI agent that automated invoice/SOW retrieval and monthly reporting to account managers, reducing manual back-and-forth.”

PythonRSQLC#.NETAngular+124
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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”

AWSBlenderBootstrapCC#C+++91
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MB

Marek Bakalarczuk

Screened

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

“Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.”

UnityC#Unreal EngineTypeScriptPHPJavaScript+52
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AP

Angel Perez-Marcos

Screened

Senior Unity Developer specializing in gameplay and systems programming

Spain10y exp
Trailblazer GamesUniversity of Murcia

“Game developer with ~10 years in studios and 4 published titles, experienced shipping Unity VR/XR projects across Oculus, Samsung Odyssey, and Microsoft XR headsets. Demonstrates deep optimization expertise (progressive 3D loading with LODs and headset view-angle culling) and a hybrid profile spanning systems engineering, UI/UX implementation, and tech-art optimization, plus small-team/project leadership and cross-functional communication.”

UnityGitCI/CDA/B testingFirebaseProject management+63
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MM

Maciej Markiewicz

Screened

Senior Unity Game Developer specializing in mobile F2P RPGs

8y exp
GarmoryUniversity of Economics in Katowice

“Unity mobile game developer with ~1 year as Unity Lead, focused on implementing meta mechanics and UI while collaborating closely with design/UX and backend. Has hands-on ownership of iOS porting and App Store build/release management, plus experience onboarding and mentoring two junior programmers. No shipped VR/Meta Quest titles yet, but interested in leveraging AI tools like ChatGPT to speed up development.”

C#UnityPerformance OptimizationTroubleshootingGitMentoring+23
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AS

Annie Suzan Edwin Arokiaraj Caroline

Screened

Junior Full-Stack Software Engineer specializing in distributed systems and data pipelines

Tempe, AZ1y exp
Arizona State UniversityArizona State University

“Backend engineer with hands-on experience building distributed data and API platforms (Kafka + Neo4j on Kubernetes), including processing 3M+ NYC taxi trip records and achieving sub-second graph analytics queries. Strong focus on reliability and performance in Python/FastAPI systems—async refactors, caching, timeouts/retries, feature-flagged rollouts, and JWT/RBAC security for production services.”

AgileApache KafkaApache SparkAWS LambdaBootstrapC+++100
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MA

Manas Agarwal

Screened

Junior Full-Stack Software Engineer specializing in Python APIs, React, and cloud AI integrations

Superior, CO2y exp
VertexOneUniversity of New Haven

“Customer-facing software engineer who builds and deploys practical AI/RAG solutions (e.g., an AI assistant for searching billing PDFs) by deeply understanding support workflows and iterating with users. Demonstrates strong production instincts—quickly stabilizing peak-traffic API timeouts with caching/background jobs, then implementing durable fixes with proper monitoring and maintainable code practices.”

PythonJavaJavaScriptTypeScriptPHPSQL+158
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MC

Mateus Capelesso

Screened

Senior Unity/Game Developer specializing in mobile games and gamified experiences

Laranjeiras, Brazil5y exp
PLAN AFederal University of Technology – Paraná

“Unity/VR solo developer with hands-on Meta Quest shipping experience, including an AI-driven anatomy education app using ElevenLabs narration. Spent ~3 years at Brazil-based Pixel SAV building interactive VR experiences, notably a Volvo VR crash test simulation that synchronized VR animations with a custom haptic chair for immersive physical impact simulation.”

UnityC#C++JavaPythonPerformance Optimization+88
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JM

jhoseman maraza

Screened

Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine

Lima, Perú9y exp
ChromaWayNational University of Engineering

“VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.”

Performance optimizationUnityUnreal EngineBlenderAdobe PhotoshopAdobe After Effects+52
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MV

Maksym Vitman

Screened

Senior Game Developer specializing in Unity and HTML5 game development

Krakow, Poland8y exp
GamePointKyiv National University of Building and Architecture

“Unity developer (3+ years) focused on mobile multiplayer/casual games, combining technical leadership with game design ownership. Has shipped modular gameplay systems, integrated monetization/analytics, and built a custom Unity Editor plugin for configurable combat/animation montage workflows (masking + blending). Not experienced with VR/Meta Quest yet.”

UnityC#Unreal EngineC++JavaScriptTypeScript+121
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DD

Daniel Diaz

Screened

Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”

UnityC#Object-oriented programming (OOP)Performance optimizationNetworkingGit+130
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DL

Daniel Lopes

Screened

Senior Unity Developer specializing in mobile games and backend automation

Remote, Portugal6y exp
FreelanceNOVA University Lisbon

“Unity game developer who implemented a blockchain/NFT feature in a mid-core football game, including wallet connection via an external web portal and backend coordination for trading player skins/outfits. Has cloud-focused networking experience (AWS/Firebase) primarily for turn-based multiplayer systems and uses Copilot/VS Code to accelerate boilerplate and architecture exploration.”

C#Unity.NETAutomationOpenAI APIREST+52
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AC

Ali Collins

Screened

Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”

UnityC#TypeScriptSwiftJavaFirebase+60
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LF

Luiz Freire

Screened

Mid-level Realtime VFX Artist specializing in game engine effects and shaders

6y exp
OnibiPontifical Catholic University of Paraná

“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”

Unreal EngineUnityBlenderAdobe PhotoshopAdobe After EffectsPython+54
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