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Vetted Prototyping Professionals

Pre-screened and vetted.

AM

Alexander Meyer

Screened ReferencesStrong rec.

Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games

Paphos, Cyprus28y exp
BlockgamesLübeck University of Applied Sciences

Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.

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RD

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

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ES

Edward Spangenberg

Screened ReferencesStrong rec.

Director-level Brand & Motion Designer specializing in SaaS, healthcare, and AI video

Bryn Mawr, PA16y exp
Best EggThe Art Institute of Philadelphia

Marketing motion/video creative with end-to-end ownership (storyboards, design, motion, edit) and a strong performance mindset (first-frame hooks, pacing, above-benchmark watch time). Built a scalable, compliance-safe Figma design system for a Merck vaccine website with locked components and medical/legal sign-offs, and produces high-volume multi-format social video via modular CapCut/After Effects templates in a fully remote, async workflow.

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AH

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

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CL

Camille Li

Screened

Junior Full-Stack Engineer and Product Manager specializing in mobile apps and ML analytics

Chicago, IL4y exp
CITIC BankUniversity of Illinois Urbana-Champaign

Cofounded a travel app and built a production place recommendation + review system end-to-end using Next.js App Router and TypeScript, including Postgres-backed APIs and post-launch monitoring. Uses structured logging with Sentry and Vercel Analytics to diagnose issues and validate performance improvements, and has some exposure to Temporal-based workflow orchestration with retries/idempotency.

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AH

Austin Hobby

Screened

Junior Game Designer specializing in Unreal Engine systems and level design

Orlando, FL
DisneyFull Sail University

Game developer/team lead on the FPS zombie project "Dreadful" who wore many hats (project management, systems/level/UI design, AI assist, QA) and iterated heavily via playtests and heatmap data. Built and tuned UE5 Blueprint-based crowd-control/gravity abilities with cooldowns and actor filtering, and made scope-smart feature swaps by reusing existing systems to hit deadlines.

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KH

Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems

11y exp
Electronic ArtsCal State Chico

Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.

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FT

Felix Thiel

Screened

Senior VR/3D Software Engineer specializing in Unity and real-time graphics

9y exp
3D Repo LTDUCL

Unity/VR developer and PhD researcher who served as lead developer on a clinical VR application (VheaRts) used by surgeons at Great Ormond Street Hospital, taking over a messy codebase and rebuilding its architecture, documentation, and extensibility. Also built research-focused Unity VR experiments (e.g., change blindness in a dynamic living room) with sophisticated logic to control participant attention while monitoring physiological cues.

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BB

Mid-level Solutions Engineer specializing in AI automation and hybrid cloud infrastructure

USA4y exp
American Family InsuranceIllinois Institute of Technology

Built and productionized AI-driven insurance claims document intelligence/automation at American Family Insurance, integrating OCR/NLP models and a rules-based validation layer into existing claims systems via APIs. Delivered measurable impact (≈28% accuracy lift, ≈35% reduction in manual processing time) and modernized legacy workflows with phased cloud migration, feature flags, parallel runs, and CloudWatch-based monitoring.

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YV

Entry-Level Frontend Software Developer specializing in React and ML-enabled web apps

Los Angeles, CA1y exp
Easley-Dunn ProductionsUSC

Backend-focused Python/Flask engineer who owned REST APIs for a video analysis system, including preprocessing, ML inference integration, and post-processing into time-aligned predictions consumable by a React UI. Demonstrated practical performance/scalability work by decoupling API request handling from CPU-heavy processing and adding timing instrumentation to identify and optimize bottlenecks.

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BS

Bobby Sanders

Screened

Mid-level Game Designer specializing in systems and gameplay

Anaheim, California6y exp
DisneyBiola University

Game QA tester/designer hybrid with hands-on Unreal Engine 5 technical debugging experience, focused on NPC AI navigation and performance. At Lantern Tower Games (Telmahre), owned end-to-end quality for an NPC system (dynamic navmesh, moving platforms, EQS, actor pooling), using Unreal Insights and asset reference refactors (hard->soft + async loading) to resolve critical memory/performance issues while collaborating closely with engineering and level design in Scrum.

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SB

Soraya Basrai

Screened

Intern Mechanical/Human Factors Engineer specializing in human-centered product design

2y exp
StealthTufts University

Product/UX designer with academic HCI experience (CMU HCII) and Tufts coursework who has built research-driven products ranging from a fiber-focused community wellness app to a VR emotion-inducing gamified experience. Also completed a product design internship at a stealth consumer robotics startup in the beauty industry, conducting in-salon field research and prototyping human touchpoints, and has led a website team bridging UX and engineering with hands-on coding knowledge.

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IK

Ivan Kadyka

Screened

Staff Technical Lead specializing in Unity and .NET

Warsaw, Poland11y exp
TIMETOBOOKBelarusian National Technical University

Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.

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FA

Fnu Arsh

Screened

Intern UX/UI Designer specializing in product design and data-driven UX research

Tempe, AZ1y exp
RelaytoArizona State University

Design engineer blending UX/product design with hands-on technical implementation and analytics. Built a full-stack restaurant web app (Node.js/MongoDB) and improved conversion via instrumentation (sensors/heatmaps) and UX changes; also designed a smart-meter anomaly triage dashboard using Python + Power BI to make complex data usable for non-analysts. Led trust-focused conversational UI direction for an AZ water chatbot based on deep user interviews.

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GS

Grant Snyder

Screened

Senior Game Designer specializing in live-service systems and multiplayer

9y exp
Turn 10 StudiosColumbia College Chicago

Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.

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VR

Director-level Engineering & Technology Leader specializing in digital transformation and enterprise platforms

Edmond, Oklahoma21y exp
Longbridge FinancialMarist College

Providing technical guidance to a small team exploring a biomedical startup focused on earlier disease detection, including for remote/underserved areas. The venture is in ideation with initial research completed and is moving toward prototyping while exploring initial investment/support.

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QV

Quentin Veron

Screened

Senior Game Economy Designer specializing in live-ops economies and monetization systems

8y exp
UbisoftISART Digital Montréal

Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.

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UP

Senior Product Designer specializing in enterprise, AI-driven, data-heavy products

Dallas, TX6y exp
RolyncRhode Island School of Design

Product/UX designer who has led end-to-end design systems for high-impact, multinational products—most notably a live African Union policy tracking platform used by 11 countries. Experienced translating complex, regulated workflows into intuitive experiences (including a gamified pediatric vaccination journey) and collaborating closely with engineers using component-based design systems and Agile delivery.

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AW

Executive Higher Education Administrator specializing in operations, finance, and enrollment management

Baltimore, MD29y exp
Coppin State UniversityHoward University

Higher-education operations leader (Assistant Dean at Howard University School of Business; inaugural Associate VP of Student Affairs/Enrollment Management at University of the District of Columbia) known for rebuilding and modernizing internal operations under constraint. Delivered measurable results including sustaining fiscal integrity across three budget cycles post-staff reduction and improving admissions throughput (+25% applications, 50% faster decisions) through process re-engineering, automation, and cross-functional governance.

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ST

Senior Graphic & Web Designer specializing in UX/UI and brand-led digital experiences

Palm Beach Gardens, FL13y exp
NestléThe Art Institute of Fort Lauderdale
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AF

Mid-level Embedded & Firmware Engineer specializing in IoT and medical devices

Cambridge, MA3y exp
PhilipsNortheastern University
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DB

Senior Gameplay Programmer specializing in game systems and tools

Mikołajki Pomorskie, Poland7y exp
Realm RaidersGdańsk University of Technology
PrototypingGame DevelopmentGameplay ProgrammingGameplay EngineeringTools ProgrammingTimeline-based Tooling+19
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HL

Junior Product Manager & Front-End Developer specializing in UX research and AI search

Santa Clara, CA3y exp
Santa Clara UniversitySanta Clara University
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