Pre-screened and vetted.
Mid-level Technical Artist specializing in Unreal Engine pipelines and animation systems
Senior Brand & Communications Designer specializing in eCommerce and lifecycle marketing
Director/CTO-level Technology Leader specializing in AI/ML, robotics, and spatial computing
Junior Product/UX Designer specializing in human-centered design and B2B SaaS onboarding
Intern UX/UI Designer specializing in AI products and accessible design
Senior UI/UX Designer specializing in enterprise design systems and zero-to-one products
Senior Backend/Full-Stack Engineer specializing in PHP/Python, APIs, and web platforms
Junior Product Manager specializing in AI-powered SaaS and developer workflows
Mid-level Product Designer specializing in enterprise UX and AI-powered SaaS
Senior Software Engineer specializing in AI agents and computer vision
Junior Solution Engineer specializing in energy storage systems and robotics
Mid-level Software Automation Engineer specializing in Python and test frameworks
Senior Game QA Tester specializing in Unreal Engine design tools
Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps
Principal Unity Developer specializing in real-time 3D, AR/VR, and multiplayer systems
Staff UX/Product Designer specializing in enterprise cloud and AI-driven experiences
Executive Engineering Leader specializing in data platforms and SaaS
Mid-level Full-Stack Developer specializing in React and Python (Django/FastAPI)
Junior Full-Stack Software Engineer specializing in web apps and developer tools
“Frontend engineer who built the full frontend for gameofstreaks.com using React/Next.js with an emphasis on responsive design, accessibility, SEO, and performance profiling. Has experience refactoring legacy HTML/CSS/JS sites into reusable React components and shipping quickly with unit tests, CI/CD, and branch-based deployments; also collaborates with designers in hackathon settings (e.g., an AI interview practice app).”
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Senior Software Engineer specializing in robotics, ML, and full-stack web development
Staff Full-Stack Software Engineer specializing in Healthcare and Retail web apps
“Healthcare-focused software engineer/lead who has delivered customer-facing portals and internal call-center tools, including rebuilding a legacy Adobe Flash call center app into a modern TypeScript frontend with NgRx state management. Experienced leading onshore/offshore teams, integrating healthcare APIs, and driving adoption by visiting call centers to capture user workflows and bake them into regression testing—work that proved especially valuable during COVID-era shifts to video appointments.”
Senior Creative Design & Innovation Leader specializing in brand strategy and human-centered design
“Creative director/designer spanning high-polish marketing brand work and enterprise innovation: built a full podcast brand ecosystem and a cinematic historical visualization using Google Veo 3. Also led an AR/VR-assisted remote troubleshooting initiative at TriMas (HoloLens-style workflows), delivering a 40% MTTR reduction and cutting expert travel by 50%+ while standardizing reusable interaction components for global teams.”