Pre-screened and vetted.
Executive Founder/CTO specializing in full-stack engineering and blockchain systems
Junior Full-Stack Software Engineer specializing in web, mobile, and cloud platforms
Junior Software Engineer specializing in backend, microservices, and cloud
Executive AI Architect specializing in low-power edge/embedded AI systems
Junior Full-Stack Software Engineer specializing in Java/Spring Boot and React
“Backend engineer (IpserLab) who owned Python services for a production quiz/analytics platform, focusing on reliability and low-latency behavior under peak load. Hands-on with Kubernetes + Docker deployments and GitHub Actions CI/CD in a GitOps-style workflow, including solving configuration drift and enabling fast rollbacks. Also implemented Kafka-based event streaming with idempotent consumers and strong observability (lag tracking, structured logging, alerting).”
Chief Architect specializing in microservices, cloud infrastructure, and enterprise AI agents
“Startup-focused engineering leader applying for a CTO role; previously served as founding CTO of a tech startup and held engineering/architecture roles across several others. Evaluates new ventures through market research and market demand, and emphasizes building from the ground up with strong teams (has not personally participated in fundraising).”
Executive CTO and Software Architect specializing in AI systems and cloud platforms
“Startup-minded technical founder currently running Novicklabs and building Itervox.dev, an AI agent orchestration platform for developer teams. Previously served as CTO at EventLoop and shows strong insight into multi-agent tooling, observability, security, and the open-source-to-cloud path for developer infrastructure products.”
Junior Full-Stack Software Engineer specializing in cloud-native web and VR systems
“Software developer with EdPlus experience building pragmatic internal tools (Next.js/TypeScript) and cloud automations (AWS) that feed Google Sheets and Looker Studio dashboards for operational visibility across 30+ student workers. Also worked on an IEEE Xplore-published missing-person tracker using a SPARQL graph database on Azure with a TypeScript/React frontend, and has experience navigating legacy access constraints (OpenVPN) while enabling remote VR previews via ngrok.”
Mid-Level Software Engineer specializing in backend APIs, cloud, and automation
“Backend engineer at Esurgi focused on real-time clinical workflow systems, improving API reliability, performance, and security. Has hands-on experience with FastAPI/Pydantic, JWT/RBAC and row-level data isolation, plus Kafka-based real-time processing—including fixing duplicate-processing edge cases via idempotency and offset management and rolling out refactors safely with feature flags and staged deployments.”
Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity
“UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.”
Senior Full-Stack Software Engineer specializing in backend systems and workflow platforms
“Full-stack engineer with strong React and Python backend depth who has owned complex analytical products end-to-end, from performant UIs to FastAPI services, SQLAlchemy data models, Redis caching, and production observability. Particularly compelling is their 0→1 automation work in the water systems domain, where they built Airflow- and LLM-powered workflows that reduced manual notification and correction work by 90%.”
Senior Multimedia & Game Development Specialist (3D animation, tools, interactive/VR)
“Unity game developer with hands-on experience improving platformer feel through playtest-driven movement tuning (e.g., coyote time) and building multiplayer features using Unity Netcode for GameObjects (authentication, lobbies, transport troubleshooting with UDP). Uses AI assistants pragmatically for repetitive code/architecture exploration while integrating changes manually to prevent regressions.”
Senior Full-Stack Engineer specializing in serverless AWS and IoT products
“Founding engineer with strong end-to-end product delivery across IoT + mobile + serverless cloud: built firmware for a Bluetooth-connected device (ESP32), a native Swift iOS app, and an AWS serverless backend (API Gateway/Lambda/SQS/SNS/DynamoDB) including payments via Stripe. Also shipped a separate startup product in 6 months: a React visual tool that generated HTTP/REST APIs with a Django backend, admin panel, and a code-generating CLI.”
Junior Software Engineer specializing in full-stack web and systems programming
“Junior engineer who built a novel, highly-performant database explorer at Electric Capital: a TypeScript/React UI backed by Zig-compiled WebAssembly that loads data locally for fast filtering/sorting and responsive lazy loading, with CI/CD and Cloudflare-based auth. Also led graphics work on a WebGPU browser game engine capstone, creating TypeScript abstractions over WGSL/shader and GPU buffer complexity to accelerate teammates.”
Junior Software Engineer specializing in full-stack and AI systems
“Built and shipped an LLM-powered support agent for Community Dreams Foundation that automated intake and Jira ticket creation using RAG, structured outputs, and strong production guardrails. Demonstrated practical production AI experience with 92% routing accuracy, 98% uptime, and a 31% improvement in first-response accuracy, plus hands-on work in observability, evals, idempotency, and failure handling.”
Junior Software Engineer specializing in AI/ML and cybersecurity
“Salesforce-focused engineer with hands-on depth across Sales Cloud, Service Cloud, Apex, LWC, and Aura. Stands out for owning end-to-end automation features, making thoughtful async architecture decisions to balance performance and reliability, and designing responsive Lightning interfaces that hold up under large data volumes.”
Intern Full-Stack Software Engineer specializing in web apps and AI integrations
“Computer science-oriented builder developing an iOS receipt-splitting app for real users (roommates), focusing on login security, receipt history storage, and future web access for broader usability. Demonstrates a practical, customer-facing mindset with structured integration/debugging practices (Dockerized environments, incremental testing, rollback strategy) and prior experience in communication-heavy retail/bakery roles.”
Intern Software Engineer specializing in iOS (Swift/SwiftUI) and distributed systems
“Built a fault-tolerant distributed IoT sensor network on Raspberry Pi using a token-ring protocol, implementing leader election, timeout-based failure detection, and dynamic reconfiguration when nodes drop mid-round. Focused on reliability and data integrity, including exactly-once processing semantics backed by a MySQL backend and socket-level instrumentation to debug real-time coordination issues.”
Mid-level Software Engineer specializing in mobile, AI/LLM, and healthcare apps
“Currently acts as a tech lead for a team of AI agents building a mobile application, with agents handling requirements, design, development, testing, documentation, and JIRA/Confluence updates. Stands out for combining multi-agent orchestration with strong human-in-the-loop review and a clear interest in AI governance and authorization controls.”
Principal Unity Engineer specializing in gameplay, mobile, and XR real-time systems
“Unity engineer with deep gameplay AI and multiplayer networking experience: built lethal, squad-coordinated NPC combat AI using behavior trees/blackboards, and re-architected a PvP title from Photon-style peer networking to a server-authoritative FishNet dedicated-server model with PlayFab matchmaking. Also integrated multiple open-source LLM pipelines (3D asset generation via Trellis, TTS, music) into dockerized, autoscaling cloud endpoints and shipped an iOS + visionOS/Vision Pro experience featuring BCI-driven input and on-device TensorFlow inference.”
Senior XR Engineer specializing in spatial computing and cross-platform Unity systems
“XR/Unity developer who built an underwater experience (Visutate) featuring reactive flocking fish that respond to user presence and hand-feeding interactions. Also implemented multiplayer using Unity Netcode, addressing sync challenges via reduced streamed data and client-side prediction; prefers impactful work in startup-style environments.”
Mid-Level Software Engineer specializing in AI and web development
“Built an OCR backend that trains a custom Tesseract model for proprietary fonts and scales via multi-tenant isolation (tenant-scoped APIs, per-tenant storage, JWT+RBAC). Improved high-load image processing by shifting OCR to async worker queues and adding Redis caching, cutting processing time by ~66%, and also integrated Claude API to auto-generate test cases on code changes.”
Intern Data Scientist specializing in machine learning and NLP
“Analytics-focused early-career candidate with internship experience owning reporting and system performance analysis projects end to end. They combine SQL data preparation, Python automation, and dashboard delivery with measurable impact, including roughly 50% less manual reporting and about 20% better forecast accuracy.”