Pre-screened and vetted.
Mid-Level Game Designer specializing in gameplay prototyping and level design
“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”
Junior Backend/Full-Stack Developer specializing in .NET and microservices
“Frontend engineer focused on scalable React + TypeScript applications, with repeated examples of modular architecture, reusable component systems (forms/tables), and keeping business logic out of UI components. Has experience improving maintainability/performance in existing codebases through gradual refactoring, and shipping key features under tight deadlines using MVP scoping and post-launch iteration based on user feedback.”
Entry-level Robotics Engineer specializing in embedded systems and ROS
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems
Junior Gameplay Programmer specializing in Unreal Engine and game design
Junior QA Engineer / Systems Analyst specializing in test automation and ERP implementations
Mid-Level Unreal Artist specializing in 3D animation, level design, and environment creation
Mid-level Technical Associate specializing in software QA, bug tracking, and process automation
Mid-level Graphic Designer specializing in brand identity and digital/print design
“Marketing creative designer/art director focused on high-polish, system-driven social campaigns and scalable production. Builds robust Figma design systems (components, auto-layout, variables) and modular template kits to support high-volume output without quality drift, and edits lightweight short-form videos with platform-specific exports for Reels/TikTok/Shorts. Recent work includes campaigns for a boutique restaurant and a non-profit horse sanctuary donation drive, collaborating closely with UA/growth and product in fully remote async workflows.”
Junior .NET Developer specializing in ASP.NET MVC and test automation
“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design
Mid-level Account Manager specializing in client retention and issue resolution
Intern Full-Stack Software Engineer specializing in web applications
Intern Web Developer specializing in system testing and technical documentation
“Built an automated ML/NLP document classification system for unstructured legal documents, combining classical models (TF-IDF + logistic regression/random forest) with entity resolution via fuzzy matching validated by precision/recall. Also implemented semantic similarity search using sentence embeddings stored in FAISS and improved matching by fine-tuning a transformer on domain-specific data and tuning similarity thresholds for fewer false positives.”