Vetted Technical Documentation Professionals

Pre-screened and vetted.

VS

VIJAY SAGI

Screened

Mid-level Data Engineer specializing in cloud-native batch and streaming pipelines

Prosper, TX5y exp
ACL DigitalTrine University

Data/ML platform engineer with ~6 years in financial services and enterprise data platforms, building regulated fraud/credit-risk pipelines on AWS (Airflow, EMR/Spark, MLflow) and an Azure lakehouse ingesting 50+ sources and serving ~100M records/day. Also led an early-stage deployment of a RAG-based internal AI search tool using AWS Bedrock and LangChain with automated evaluation to validate LLM accuracy.

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Ernest Dejda - Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering in Warsaw, Poland

Ernest Dejda

Screened

Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering

Warsaw, Poland6y exp
Lucid Reality LabsMilitary University of Technology, Warsaw

Unity game developer with AR RPG experience who owned a flexible mission/scenario system and created tooling to dramatically speed up mission testing by skipping steps while maintaining dependent dialogs/NPC/item state. Currently in an R&D team building AI-enabled developer productivity tools, including an in-house CI code review bot, and regularly uses LLM workflows (ChatGPT/Gemini) integrated into Rider.

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Vengalarao Pachava - Junior AI Data Engineer specializing in Azure Databricks lakehouse and GenAI RAG systems in Irving, TX

Junior AI Data Engineer specializing in Azure Databricks lakehouse and GenAI RAG systems

Irving, TX2y exp
Cloud Rack SystemsIllinois Institute of Technology

Backend/applied AI engineer from Cloud Rack Systems who built production GenAI/RAG and data platforms on Azure/Databricks at enterprise scale (2.5M records/day). Known for making LLM systems behave like deterministic services via strict retrieval contracts, citation-based validation, and strong observability—shipping a knowledge assistant used daily by 50+ users while driving hallucinations near zero and materially improving latency and cost.

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RAFAEL CARVALHO DE SOUZA - Mid-level Game Producer specializing in AA game development and cross-discipline coordination

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.

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Marek Bakalarczuk - Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations in Remote, Poland

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.

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Benoit Poyser - Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer in Remote, USA

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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Nadine Rendell-Green - Mid-Level Game Designer specializing in Level Design and Unreal Engine

Mid-Level Game Designer specializing in Level Design and Unreal Engine

4y exp
SAE InstituteStaffordshire University

Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.

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Parth Shroff - Entry-level Full-Stack Software Developer specializing in React, backend systems, and AI apps in Remote, USA

Parth Shroff

Screened

Entry-level Full-Stack Software Developer specializing in React, backend systems, and AI apps

Remote, USA1y exp
MyEdMasterWorcester Polytechnic Institute

Full-stack engineer who has independently owned and shipped educational web products from concept through launch, including an AI-powered thermodynamics tutoring app and a physics learning platform tied to research publication. Strong in React plus AWS serverless architecture, with a clear pattern of working directly with non-technical stakeholders, iterating from user feedback, and maintaining production systems end-to-end.

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AE

Arsum Elahi

Screened

Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms

9y exp
General AdminThe Leads University

Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.

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SB

Sahil Bhetwal

Screened

Mid-level Software Developer specializing in mobile apps and data/AI systems

Lubbock, TX4y exp
TransTech Transportation LabTexas Tech University

Fintech-focused mobile engineer who built and shipped a mobile wallet to both iOS and Android app stores, implementing biometric login and AI-driven KYC (face + ID verification). Demonstrates strong customer feedback loops and production problem-solving, including resolving iOS version-specific third-party AI integration issues and improving payment UX by moving from synchronous to asynchronous processing.

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PP

Pratik Patil

Screened

Mid-Level Full-Stack/Product Engineer specializing in B2B SaaS and AI search systems

Fremont, CA5y exp
OpGov.AINortheastern University

Full-stack engineer operating in early-stage, high-velocity environments (OpGov.AI/UST Calibrate) who ships production Next.js App Router features end-to-end (RSC, Server Actions, SEO, RBAC, caching) and owns performance post-launch. Demonstrates strong data/infra depth—designed Postgres JSONB-based event models for DevOps/DORA analytics and tuned queries from ~2s to <50ms, plus built durable ingestion workflows with retries and idempotency on Azure.

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IA

Ikenna Ajah

Screened

Junior Technical Game Designer specializing in Unity gameplay systems

United States1y exp
Alterea, Inc.Rochester Institute of Technology

Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.

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Guilherme Raposo - Mid-level Full-Stack Software Developer specializing in financial applications for oil & gas in Calgary, Canada

Mid-level Full-Stack Software Developer specializing in financial applications for oil & gas

Calgary, Canada3y exp
Pandell TechnologyLangara College

Frontend engineer who led end-to-end delivery of a financial data grid and optimized it to handle millions of rows using batching and progressive rendering. Experienced modernizing legacy Razor UIs into maintainable React + TypeScript implementations, leveraging React Query and Jotai, and shipping via incremental builds and feature toggles with close QA/client collaboration.

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Dev Mane - Mid-level Game Economy Designer specializing in F2P monetization and live ops in Mumbai, India

Dev Mane

Screened

Mid-level Game Economy Designer specializing in F2P monetization and live ops

Mumbai, India3y exp
Gamebee StudioGame Institute, Mumbai

Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.

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Benjamin Agyekum - Senior Full-Stack Software Engineer specializing in AI-powered web and mobile applications in California, USA

Senior Full-Stack Software Engineer specializing in AI-powered web and mobile applications

California, USA8y exp
StudyFetchColorado State University

Backend/full-stack TypeScript engineer who has owned end-to-end, production-oriented systems including an AI property management platform (NestJS/Postgres/WebSockets on Google Cloud using Gemini Vision) and an AI logistics platform (Node/Redis queues/Postgres) focused on low-latency, correctness, and observability. Also designed a public GraphQL API and TypeScript SDK for education partners at StudyFetch, citing 40+ partner integrations in the first quarter.

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MS

Junior Software Engineer specializing in backend automation and AI-integrated systems

New York, USA2y exp
Heartland Community NetworkBinghamton University

FinTech engineer who has owned customer-facing onboarding deployments end-to-end, combining React/Node.js application development with workflow automation and post-launch operational metrics. They also implemented an LLM-driven onboarding assistant using contextual prompts and backend orchestration, and showed practical production experience debugging non-deterministic AI behavior caused by stale pipeline context.

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DB

Mid-level Software Engineer specializing in backend, full-stack, and healthcare IT

Lake Mary, FL5y exp
Vesta TeleradiologyNorthern Arizona University

Software engineer with a pragmatic, production-oriented approach to AI-driven development, using AI to accelerate coding while keeping human oversight on correctness, architecture, and final decisions. Has hands-on experience with agent-style AI workflows and has led the design and coordination of AI-agent systems with a strong emphasis on reliability, performance, and end-to-end execution.

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BS

Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems

Detroit, MI5y exp
HarmonecareGolden Gate University

Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.

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Darmawan Kurniaputra - Senior System Analyst specializing in software QA and FinTech payments in Tangerang Selatan, Indonesia

Senior System Analyst specializing in software QA and FinTech payments

Tangerang Selatan, Indonesia10y exp
PT Prima Vista SolusiUniversity of Birmingham

Indonesia-based software tester with hands-on experience testing payment software on EDC machines and manual web application QA, plus early exposure to Selenium automation. Pragmatic about deadline-driven triage—prioritizes critical issues and plans lower-impact fixes for future patches—while expressing strong interest in learning game-industry standards.

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Venkata Sai Bharath Sirigiri - Junior Robotics/Mechatronics Engineer specializing in EV charging communications and HIL testing

Junior Robotics/Mechatronics Engineer specializing in EV charging communications and HIL testing

2y exp
ChargebyteStevens Institute of Technology

Embedded/EV charging test & validation engineer working across EVSE and EVCC products, specializing in CAN/DBC analysis, firmware deployment, and HIL testing. Built custom Python GUI tools (CAN explorer + configurable test scenario runner) to accelerate diagnostics and reproducibility, and has resolved high-stakes customer interoperability issues by pinpointing hardware/firmware edge cases. Actively looking to pivot into robotics, leveraging prior robotics projects (SLAM, path planning, vision/perception).

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sampath achalla - Mid-Level Software Engineer specializing in backend and full-stack web applications in USA

Mid-Level Software Engineer specializing in backend and full-stack web applications

USA4y exp
DoJoGaIllinois Institute of Technology

Backend engineer focused on scalable, secure, observable systems—built an async workflow backend with REST APIs and state persistence that improved reliability under concurrent load and cut end-to-end processing time ~40%. Strong in production security for multi-tenant systems (OAuth2/JWT, RBAC, DB row-level security) and in low-risk migrations using feature flags and canary releases, including catching and preventing cross-tenant data access issues with CI-based RLS tests.

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Merub SHAIKH - Junior Software Engineer specializing in full-stack web development and test automation in Chicago, IL

Merub SHAIKH

Screened

Junior Software Engineer specializing in full-stack web development and test automation

Chicago, IL3y exp
Illinois Institute of TechnologyIllinois Institute of Technology

Full-stack engineer who built and owned a production workflow/kanban-style drag-and-drop system in Next.js (App Router) with Postgres/Prisma, including reusable component abstractions, Cypress E2E coverage, and post-launch performance/bug ownership. Notable for measurable impact (25% faster UI dev, ~30% query perf improvement) and for leading an incremental Express→NestJS migration that reduced technical debt (~40%) through better structure, docs, and team enablement.

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Craig Smith - Senior Software Engineer specializing in VR/AR training and immersive learning in Glasgow, UK

Craig Smith

Screened

Senior Software Engineer specializing in VR/AR training and immersive learning

Glasgow, UK8y exp
SoluisAbertay University

Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.

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