Pre-screened and vetted.
Junior Solar Design Engineer specializing in PV systems and renewable energy proposals
“Solar design and project engineer with hands-on experience carrying electrical scope from detailed design into construction support, including a 2 MW solar project in Pakistan. Brings practical strength in single-lines, distribution layouts, RFIs, fault-current and arc-flash analysis, and catching buildability/code issues before issue. Seeking roles with visa sponsorship and open to either remote work or relocation-supported on-site opportunities.”
Mid-level Backend Software Engineer specializing in Java/Spring Boot and AWS microservices
“Owned and stabilized Decathlon e-commerce payment services, taking a prototype reliability effort to production by implementing failure detection/retries, load testing, and DB performance optimizations—reducing payment failures and cart abandonment. Also demonstrates an LLM/agentic workflow support mindset with strong observability, rapid incident diagnosis, and durable prevention via RCA, safeguards, and regression/replay testing, plus experience supporting sales/support with technical reassurance.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Mid Unity Developer specializing in multiplayer game development
“Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.”
Mid-level Full-Stack Software Engineer specializing in FinTech
“Frontend tech lead for a university e-signature platform (Next.js/React/TypeScript) replacing paper-based signing. Built a trustworthy multi-signer PDF signing workflow with backend-as-source-of-truth state handling, strong quality gates (typed contracts, linting, pre-commit, PR reviews), and performance work like Web Workers for heavy PDF operations.”
Junior Solutions Engineer specializing in full-stack automation and LLM prompt engineering
“Built and productionized an LLM-powered customer support system using a RAG architecture with structured document ingestion, embedding retrieval, and prompt templates for product-specific grounding. Experienced diagnosing live agent/workflow failures (e.g., retrieval regressions after new docs) by refactoring ingestion/chunking and adding grounding constraints plus evaluation benchmarks. Also supports go-to-market by joining discovery calls, shaping MVP workflows into demos/prototypes, and creating post-launch documentation to drive adoption.”
Mid-level Full-Stack Software Engineer specializing in React, Node.js, and Android media SDKs
“Backend/data engineer who built an end-to-end real-time stock analytics platform: ingesting multi-source market data via Kafka/APIs, transforming it into dashboard metrics (e.g., Bollinger Bands), and storing in BigQuery/MySQL. Strong DevOps/GitOps experience deploying Python/Node microservices on Kubernetes with Docker/Helm, CI/CD (GitHub Actions/Jenkins), and ArgoCD, plus hands-on troubleshooting and migration work.”
Junior Data Scientist specializing in statistical modeling and machine learning
“AI Researcher with production experience building a real-time computer-vision detection pipeline augmented by an LLM-based verification layer to cut false positives (~78%) and reach ~90% real-world accuracy. Also partners cross-functionally with Product/Sales/Marketing to shape AI feature prioritization and market positioning using analysis and interactive dashboards.”
Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery
“Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.”
Junior Robotics Engineer specializing in ROS 2, SLAM, and simulation
“Robotics software engineer with ~3.5 years in ROS/ROS2 mobile robotics, SLAM, and control who owned end-to-end integration for a sim-to-real mobile platform (Zephyr), including ros2_control, EKF sensor fusion (IMU + Vicon), and Gazebo validation with quantified accuracy. Also built a multi-drone CSLAM stack integrating ORB-SLAM3 and PX4 offboard control, scaling via namespaces, synchronization/QoS discipline, and performance debugging with ros2_tracing.”
Senior Unity Developer specializing in game systems, AR, and Web3 integration
“Senior game developer with ~10+ years of experience who has authored a core Unity turn-based skill system (VFX, projectiles, status effects, async sequencing) and implemented Photon Fusion networking for an iOS simulation game with 6-player lobbies, dedicated servers, RPCs, and reliable data synchronization.”
Mid-level Software Engineer specializing in GenAI and machine learning systems
“Backend/AI engineer with deep healthcare experience building production Python microservices that turn raw clinical audio into structured notes and insights. They owned systems end-to-end across architecture, launch, monitoring, and incident response, with measurable impact including 40% lower operating costs, 22% better latency, and 99.9% uptime in a regulated environment.”
Mid-level Software Automation Engineer specializing in AI and healthcare IT
“Built production automation systems spanning Python integrations, analytics sync pipelines, and internal workflow apps. Notably automated an architectural site inspection process end-to-end with an app, database, and letter generation engine that reduced workload by 20%, and improved reliability of a Botpress/Supabase/Airtable cron integration by eliminating recurring rate-limit failures through batching.”
Mid-level Electrical Engineer specializing in industrial power and automation systems
“Electrical engineer with hands-on experience carrying projects from construction documents through construction administration, including RFIs, submittals, and field issue resolution. Brings practical industrial power distribution expertise in MV/LV systems and power studies, with a strong focus on coordination, buildability, and preserving design intent during construction.”
Senior XR Solution Architect & Unity Developer specializing in AR/VR applications
“Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.”
Senior Frontend Engineer specializing in scalable web and mobile applications
“Frontend team lead who delivered an ArcMap React + TypeScript product end-to-end, emphasizing Atomic Design-based design systems, reusable component architecture, and performance optimizations (code-splitting/lazy loading, server-side fetching, webpack). Adopted React Query over Redux with centralized query-key management and coached the team on its usage while shipping quickly in a high-velocity environment.”
Junior Full-Stack Software Engineer specializing in AI workflows and LLM integrations
“Built and productionized an AI-assisted merchant onboarding automation workflow for Kort Payments, replacing slow manual underwriting document review with structured extraction, cross-document validation, and human-in-the-loop guardrails. Emphasizes reliability via scenario-based testing, repeatability checks, and deep observability (timestamped logs), plus incremental rollout with legacy fallback to prevent regressions.”
Junior Robotics & Machine Learning Engineer specializing in autonomous systems
“Robotics engineer leading development of a Physical Reservoir Computing controller for a pneumatic soft robotic arm, owning everything from automated data collection and leak-testing automation to hardware design/manufacturing and cross-lab integration with Virginia Tech. Built ROS 2/DDS-based multi-robot systems integrating OptiTrack, a lab quadruped, and a UR5e, and pairs simulation (Gazebo/MuJoCo) + PPO RL training with production-ready tooling (Docker, CI/CD, Flask dashboards, RAG chatbot portfolio).”
Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation
“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”
Junior Unity VR Developer specializing in immersive training and multiplayer experiences
“Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.”
Senior Purchasing Manager specializing in cosmetics OEM/ODM sourcing and global supply chain
“Beauty category manager specializing in Korean beauty who has owned end-to-end category growth across both subscription programs and eCommerce. Expanded the supplier network (8 to 12 factories), onboarded 800 SKUs, and doubled category sales while improving gross margin and inventory turns through data-driven assortment decisions, negotiation, and cross-functional GTM execution.”
Senior Software Engineer specializing in .NET, Unity, and simulation systems
“Unity/C# simulation developer with 6 years in government/contractor environments, including ownership of multi-million-dollar Navy training sims. He led architecture and delivery of a complex FPS-style educational simulation tracking over 500,000 components, optimized to run on constrained VR/Android hardware and still in active use today.”
Mid-level AI Engineer specializing in full-stack AI and automation systems
“AI/ML engineer with hands-on experience owning production deployments from discovery through post-launch stabilization, including real-time computer vision/OCR systems and LLM-powered RAG workflows. Stands out for translating messy customer workflows into reliable backend services, debugging non-deterministic retrieval issues, and hardening AI systems with validation, monitoring, and human-review fallbacks.”
Senior Game Developer specializing in Unity, VR, mobile, and educational games
“Game developer based in Brazil who has shipped Unity/C# multiplayer and VR experiences, including an educational co-op game using Photon and Horizon Worlds content. Stands out for owning systems end-to-end—from architecture and UML planning through QA, live player feedback, and cross-platform optimization—while also using LLMs pragmatically to improve development and QA workflows.”