Pre-screened and vetted.
Senior Software Engineer & Engineering Manager specializing in cloud backend and manufacturing MES
“Customer-facing engineer who led recurring midnight ERP data-feed/B2B integrations from prototype to production, building reusable APIs and using Hangfire for job scheduling. Known for tight weekly customer iteration, strong documentation and test coverage (80%+), and cross-functional problem-solving with Operations/Quality/NPI to resolve data-collection and manufacturing-process constraints; has 2 customers live on the integration.”
“Self-taught Unity developer who implemented multiplayer using Photon PUN, replacing a custom PHP request-based approach and improving stability (especially around accidental disconnects). Learns new networking frameworks quickly (reported ~2 weeks to pick up and implement PUN) and uses AI selectively to identify better library-driven solutions.”
Senior Software Engineer specializing in Unity game development and .NET/C++ systems
“Unity game developer with eye-tracking SDK experience (Tobii) who shipped a gaze-driven Dynamic Light Adaptation feature by modifying Unity shaders and post-processing, demonstrated via an FPS demo scene. Currently building a multiplayer card game client using an in-house, event-driven networking architecture and actively improving resilience to reconnect/lag edge cases.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Mid-Level Software Engineer specializing in AI automation and full-stack systems
“Software engineer and University of Chicago graduate teaching assistant who built a full-stack internal analytics dashboard (React/TypeScript + Node/Express) and worked in RabbitMQ-based microservices with Prometheus/Grafana observability. Also created an AI-powered ERD diagram generator (React + MermaidJS + OpenAI) adopted by students to save hours on database assignments, using validation loops to ensure valid Mermaid output.”
Senior XR/Game Engineer specializing in VR multiplayer and AI systems
“Unity VR developer who has shipped on Meta Quest, including Metro Awakening (Steam Awards 2024 VR Game of the Year) as an AI Programmer, focusing on performance-critical multi-agent AI optimization (EQS/HTN) for Quest 2. Also shipped Final Fury, taking ownership across gameplay, UI, networking (sync mechanics), and AI on a small team, and built a data-driven gesture/move system for VR fighting prototypes.”
Mid-level Software Engineer specializing in full-stack web and cloud automation
“Full-stack TypeScript/Angular/Node engineer who owned a production healthcare application for a pharmaceutical client, supporting 100K+ monthly users across 10+ countries. Strong focus on maintainability and quality (reusable localized component library, ~90% unit test coverage, SonarQube in CI/CD) plus performance work (reported 15% client-side latency reduction and up to 50% backend latency reduction) while migrating legacy mobile code with strict backward compatibility.”
Director-level software engineering leader specializing in aerospace and defense systems
“Experienced contractor-side capture and program leader with a decade supporting a drone program and navigating highly structured government and prime-contractor funding environments. Brings a disciplined, compliance-heavy approach to business development and is especially drawn to smaller, mission-focused companies where the purpose is clearly defined.”
Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems
“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”
Mid-Level Software Development Engineer specializing in Healthcare IT and FinTech
Mid-level Full-Stack Software Developer specializing in Java/Spring and cloud microservices
Senior QA Automation Engineer specializing in web, API, and enterprise systems testing
Junior Data & Machine Learning Engineer specializing in MLOps and data pipelines
Mid-level Full-Stack Software Engineer specializing in enterprise APIs and backend platforms
Senior QA/Test Engineer specializing in AR/VR, mobile, and Windows platforms
Senior Software Test Engineer specializing in game and education platforms
Mid-level QA Engineer specializing in test automation and end-to-end quality
Junior Full-Stack Developer specializing in web apps and UX-driven design
Senior QA/Test Automation Engineer specializing in game and multi-platform quality
Senior Full-Stack Developer specializing in web APIs, microservices, and UI engineering
Intern Software Engineer specializing in AI automation and full-stack development
Mid-level Data Scientist / ML Engineer specializing in healthcare NLP and full-stack AI apps