Pre-screened and vetted.
Junior Embedded Firmware Developer specializing in microcontrollers and wireless protocols
“Cal Poly student with embedded + networking + robotics project experience, including an E4E summer research internship building an acoustic collar on an STM32 and collaborating weekly with the San Diego Zoo Wildlife Alliance. Built a hobby ESP32-based Spotify “now playing” display and demonstrated strong cross-domain debugging by tracing failures to router behavior rather than code.”
Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux
“Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.”
Mid-level Customer Success Engineer specializing in AI analytics and cloud deployments
“Customer Success Engineer focused on secure customer integrations for web/AI analytics solutions, frequently aligning retail/business teams with security requirements. Has hands-on experience troubleshooting and hardening API-based integrations in AWS (IAM least privilege, VPC/private subnet patterns, CloudWatch/CloudTrail) and delivering repeatable containerized deployments via Bitbucket CI/CD.”
Mid-level AI Engineer specializing in LLM apps, RAG pipelines, and multi-agent systems
“AI Engineer at Humanitarian AI who has built and productionized both a LangGraph-based multi-agent workflow system and a RAG pipeline (OpenAI embeddings + vector DB) with rigorous evaluation/guardrails. Reports strong measurable impact (60% faster workflow delivery, 40% fewer incidents, 70% reduced research time) and has prior enterprise modernization experience at Infosys migrating ETL to microservices with zero production incidents.”
“Backend engineer with deep experience modernizing a provider credentialing/compliance platform with multiple upstream/downstream integrations. Focused on building predictable, scalable REST APIs (primarily ASP.NET Core; framework-agnostic approach applicable to FastAPI), improving performance via DB/query optimization, and hardening workflows with idempotency, transactions, feature flags, and strong auth/RBAC patterns.”
Mid-Level Full-Stack Web Developer specializing in React and Node.js
“Frontend engineer who led end-to-end delivery of a customer-facing ticket booking platform at Simplii Financial, emphasizing scalable React architecture, performance (code-splitting/lazy loading), and accessibility. Also built a data-heavy real-time metrics dashboard at Q-TED using React + TypeScript with React Query for server-state, strong API contract validation practices, and tight QA/product/design collaboration for fast, stable releases.”
Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration
“Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.”
Senior Desktop Support Analyst specializing in Windows migrations and end-user support
“Game developer/designer with professional Unity experience and personal UE5/Godot projects, focused on improving player comprehension through subtle UX/environmental guidance. Has built end-to-end gameplay systems (FPS hitscan, health, saving/serialization, basic AI with A* and state machines) and shipped mobile titles on Google Play, including a physics-based trajectory/prediction feature that received positive feedback.”
Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning
“Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.”
Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations
“UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.”
Mid-level Gameplay Programmer specializing in Unreal Engine and Unity
“Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.”
Mid-level AI/ML Engineer specializing in healthcare ML, MLOps, and LLM/RAG systems
“Healthcare-focused ML/LLM engineer who built a production hybrid RAG workflow to automate prior authorization by retrieving from medical guidelines/historical cases (FAISS) and generating grounded rationales for clinicians. Strong in operationalizing ML with Airflow/Kubeflow/MLflow on SageMaker, optimizing latency (ONNX/quantization/async), and reducing hallucinations via evidence-only prompting; also partnered closely with clinical ops to deploy a readmission prediction tool used in daily rounds.”
Mid-Level Software Engineer specializing in .NET, Azure, and microservices
“Full-stack .NET/Azure engineer with end-to-end ownership of policy management microservices (React/TypeScript + C#/ASP.NET Core + Kubernetes) delivering significant performance and quality improvements (e.g., response time -35%, defects -30%, CSAT +18%). Also productionized an AI-assisted analyst workflow using Azure OpenAI with a RAG pipeline on Azure Cognitive Search, including rigorous prompt versioning, guardrails, and measurable impact (review time -40%, errors -55%). Led incremental legacy modernization via Strangler Fig and dual-write migrations with zero production regressions.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
Senior Software Developer specializing in regulated game development and full-stack web
“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”
Intern Software Engineer specializing in full-stack development and IAM automation
“Built and owned a Python/FastAPI backend for a custom translation service used in a showroom application, integrating DynamoDB and connecting the service to a SPA/Next.js frontend. Has exposure to Kubernetes-based deployments and GitHub Actions CI/CD, and contributed to planning an on-prem to cloud/SaaS migration at Sherwin-Williams by gathering requirements across multiple plants/factories.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Senior QA Lead specializing in game and cross-platform software testing
Senior Software Quality Engineer specializing in IoT and FDA-regulated medical devices
Junior Quality Assurance Engineer specializing in automated testing for embedded AV products