Pre-screened and vetted.
Principal Full-Stack Java Engineer specializing in cloud-native enterprise and FinTech systems
Executive Technology Leader (CTO) specializing in AI/ML and scalable SaaS platforms
Senior Full-Stack Developer specializing in React/Next.js and Node.js
Engineering Manager specializing in enterprise web APIs and digital banking platforms
Intern Product Manager specializing in business analytics and operations
Senior Frontend Developer specializing in scalable React/TypeScript web applications
“Frontend engineer who led a React/TypeScript real-time live-streaming web platform end-to-end, including interactive chat, live polling, and monetization (subscriptions/tipping via Authorize.Net). Built a scalable component system (Tailwind + Storybook) and handled complex real-time state with optimistic UI patterns across WebSocket and server-validated events, collaborating closely with product/design (Figma) and QA in an agile release cadence.”
Senior Software Engineer specializing in backend systems, cloud infrastructure, and applied AI/ML
Senior QA Technical Lead specializing in web, embedded devices, and smart wearables
Staff Software Engineer specializing in web platforms and engineering leadership
Senior Full-Stack Engineer / Technical Lead specializing in cloud-native TypeScript and AI systems
Executive AI Architect specializing in low-power edge/embedded AI systems
Mid-Level Software Engineer specializing in backend, microservices, and ML systems
“Primary designer/implementer/maintainer of an open-source JavaScript library for programmatic SSML generation and validation in text-to-speech pipelines. Focused on safety-by-default APIs with vendor-specific extension adapters, strong backward compatibility/deprecation practices, and measurable performance gains by removing redundant validation stages. Emphasizes developer experience through example-driven documentation and systematic community issue triage.”
Senior Frontend Engineer specializing in React/Next.js and large-scale media platforms
“Backend/data engineer with hands-on AWS serverless and data platform experience: built a Lambda-based reCAPTCHA/token validation + SES subscription workflow and designed Glue ETL pipelines producing Parquet datasets for Athena. Also led a high-traffic multilingual media CMS modernization at Radio Free Asia by migrating to Arc XP using parallel runs, phased rollouts, feature flags, and rollback plans.”
Junior Full-Stack Software Engineer specializing in cloud-native systems and ML tooling
“New-grad backend engineer who built a real-time genome analysis pipeline, replacing a slow batch system with an event-driven distributed architecture in Python/Redis and a React progress dashboard. Reports ~6x improvement and cutting analysis time from days to hours with zero data loss under peak load, emphasizing reliability patterns like retries and idempotency plus API security (JWT/RBAC/HTTPS).”
Junior Software Engineer specializing in Cloud & Distributed Systems
“Full-stack intern at Rebel who owned backend work on a cross-platform music platform using Python/Django with MongoDB, implementing user-focused REST APIs end-to-end. Also built CI/CD pipelines (Jenkins/GitHub Actions) to containerize and deploy to AWS, and has experience integrating Kafka-based real-time event processing with reliability and observability practices.”
Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking
“Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.”
Senior Unity Engineer specializing in full-cycle game development and multiplayer systems
“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”
Senior Software Architect/Lead specializing in IoT, Big Data streaming, and cloud microservices
Mid-level Distributed Systems Engineer specializing in microservices and cloud infrastructure
Senior Backend Java Developer specializing in Spring Boot microservices
Staff-level Full-Stack Python Engineer specializing in AI/ML and cloud platforms
Mid-level ML Engineer specializing in MLOps and computational biology