Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity
Alexander already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.
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