Mid-level Game Designer specializing in systems, balance, and live updates
Anthony already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.
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