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Anthony Hernandez

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CAGame Designer6 years experienceMid-LevelVideo GamesMedia & EntertainmentArtificial Intelligence
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

Experience

Game DesignerGrab Games
Game DesignerEmbodied Inc

Education

University of Southern Californiabachelor, Narrative Studies (2019)
Pasadena City Collegeassociate, Computer Information Systems – Software and Full Stack Web Development (2025)

Key Strengths

  • Owned end-to-end design of a 4-player strategy party-game mode (rules, economy, systems, win conditions)
  • Data-informed iteration via playtests and A/B testing (e.g., dynamic power-up system tuned from feedback)
  • Strong balancing instincts: adjusted power-up weights and accounted for turn-order advantage
  • Rapid prototyping in UE5 Blueprints with short idea-to-playtest loop (implemented in a few days; playtested twice in 3 weeks)
  • Experience designing concurrent event systems and mitigating unintended difficulty stacking
  • Designed engagement/progression systems that reduce burnout (forgiving 7-day login streaks; flexible daily challenges)
  • Shipped mixed-reality adaptation under hard constraints (scaled Knockout League mode to home spaces for Quest 3 timing)

Reference Highlights

Strongly Recommended
  • Owned complete modules end-to-end
  • Efficient and high-quality output
  • Highly creative
  • Strong technical expertise
  • Collaborative spirit
  • Built engaging, popular activities (e.g., Animal Exercises)
  • Iterates quickly and effectively from playtest feedback
  • Smooth releases and strong positive reception
  • Designs robust, smooth player experiences despite complex rules/states
  • Well-designed difficulty ramp
  • Mastery of internal tools; able to stand up playable modules quickly
  • Generous in helping teammates with challenging implementations
  • Improved team effectiveness through support and knowledge sharing
  • Excellent at scaffolding learning objectives with increasing complexity
  • Responsive to bugs and feedback
  • Clear, concise prototypes; rarely required clarification
  • Strong cross-disciplinary collaboration; eager and responsive to feedback
  • Grew in confidence over time (from reserved junior to more confident contributor)
  • Elegant, simple designs that minimize edge cases
  • Proactive use of analytics tools to improve work
  • Major impact on shipped features
  • Created some of the highest quality content shipped
  • Ownership of large curriculums and popular games
  • Great attention to detail
  • Incredibly thorough
  • Highly polished output
  • Most effective team member with proprietary tools
  • Improved overall team quality via tool expertise and presentations
  • Fantastic designer
  • Strong systems thinking
  • Best documentation on the team
  • No ambiguity in specs/docs; smooth engineering collaboration
  • Excellent cross-functional collaborator
  • Intelligent and friendly
  • Balances design goals with technical constraints
  • Work was among the most played content (high engagement)

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Languages

English

Skills

Systems DesignContent DesignRapid PrototypingDesign DocumentationUnityUnreal EngineGodotAdobeC#C++JavaScriptPythonHTMLCSSGit