Mid-level Game Designer specializing in narrative-driven AAA experiences
Irvine, CAGame Designer5 years experienceMid-LevelVideo GamesMedia & Entertainment
ScreenedIdentity Verified
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About
World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.
Experience
Game DesignerBlizzard Entertainment
Game DesignerNCSOFT
Education
California State University Fullertonbachelor, Animation (2019)
Key Strengths
Shipped memorable WoW quest featuring custom stealth/escort mechanics tuned via playtests (root mechanic replaced with progressive discover/telegraph system)
Strong iteration discipline (first/second/polish passes; rapid quest loop to peer playtest in ~1.5 weeks)
Designs narrative twists and adjusts structure based on feedback (added final boss/third quest to improve player satisfaction)
Built repeatable endgame engagement loop (Beetle Ranch/Rak-Ush) using randomized world-quest rotations to reduce burnout
Economy/reward balancing with anti-exploit mindset; partnered with rewards/professions teams using historical engagement data
Innovated capstone quest structure by using existing completed quests as objectives; increased side-quest engagement vs prior expansions
Pragmatic cross-functional decision-making under constraints (pivoted from time-gates to world-quest rewards due to rewards-team bandwidth)
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