Junior Game Designer specializing in AI-driven systems and interactive narrative
xiaowei already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.
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