Senior Game Designer specializing in game economy, progression, and data-driven systems
Irvine, CASenior Game Designer20 years experienceSeniorVideo GamesMobile GamingMedia & Entertainment
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About
Game economy/progression designer with live-ops experience across MMO, CCG, and F2P strategy titles (ROSE Online, Vega Conflict/KIXEYE). Known for data-driven tuning of loot, currencies, and monetization—e.g., removing a low-performing pay gate drove ~14% DAU lift and improved revenue, and built premium-currency models using real player telemetry to support an ad-to-IAP transition.
Experience
Senior Game DesignerMobilityWare
Lead Game DesignerCity State Entertainment
Senior Game DesignerScopely
Lead Game DesignerKIXEYE
Systems DesignerKIXEYE
Lead Game DesignerGravity Interactive
World, Content & Game DesignerGravity Interactive
Customer Service ManagerGravity Interactive
Customer Service AgentGravity Interactive
Key Strengths
End-to-end MMO economy rebuild (loot tables, crafting, XP pacing) informed by player activity data and community expectations
Designed multi-currency systems that balance PvP and PvE progression with distinct exclusive rewards
Built premium currency economy model using real player engagement data to set seeding rates and price points during ad-to-IAP transition
Identified and removed low-value pay gates (<5% of revenue) to reduce friction and increase access to high-spend content
Delivered measurable live impact: ~14% increase in DAU after removing a progression pay gate; revenue lift alongside engagement
Cross-functional alignment on economy changes with explicit risk/rollback plan; operated as sole designer and LiveOps on team
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