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Ryan Alemania

Senior Game Designer specializing in game economy, progression, and data-driven systems

Irvine, CASenior Game Designer20 years experienceSeniorVideo GamesMobile GamingMedia & Entertainment
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About

Game economy/progression designer with live-ops experience across MMO, CCG, and F2P strategy titles (ROSE Online, Vega Conflict/KIXEYE). Known for data-driven tuning of loot, currencies, and monetization—e.g., removing a low-performing pay gate drove ~14% DAU lift and improved revenue, and built premium-currency models using real player telemetry to support an ad-to-IAP transition.

Experience

Senior Game DesignerMobilityWare
Lead Game DesignerCity State Entertainment
Senior Game DesignerScopely
Lead Game DesignerKIXEYE
Systems DesignerKIXEYE
Lead Game DesignerGravity Interactive
World, Content & Game DesignerGravity Interactive
Customer Service ManagerGravity Interactive
Customer Service AgentGravity Interactive

Key Strengths

  • End-to-end MMO economy rebuild (loot tables, crafting, XP pacing) informed by player activity data and community expectations
  • Designed multi-currency systems that balance PvP and PvE progression with distinct exclusive rewards
  • Built premium currency economy model using real player engagement data to set seeding rates and price points during ad-to-IAP transition
  • Identified and removed low-value pay gates (<5% of revenue) to reduce friction and increase access to high-spend content
  • Delivered measurable live impact: ~14% increase in DAU after removing a progression pay gate; revenue lift alongside engagement
  • Cross-functional alignment on economy changes with explicit risk/rollback plan; operated as sole designer and LiveOps on team

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Languages

English

Skills

Agile Development MethodologiesAdobe SuiteCombat Mechanics DesignCompetitor AnalysisContent DesignCrafting Economy DesignCross-Functional LeadershipData AnalyticsEconomy DesignFeature DesignGame BalanceGame DesignGame EconomyGame MechanicsGame Progression Systems