Junior Game Designer specializing in systems and gameplay
Dasmariñas City, PhilippinesGame Designer / Gameplay Designer2 years experienceJuniorVideo GamesMedia & EntertainmentSoftware Development
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Austin already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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About
Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.
Experience
Game Designer / Gameplay DesignerMetavurx Studios Inc.
Junior Game Developer (Gameplay Focus)Switch Connect
Game Producer Intern / Game Designer Intern (Remote)Irvine Environmental
Game Developer Intern (Gameplay/UI)Purple Bug Inc.
Guest SpeakerAPEC Schools
Education
iAcademy – Information and Communications Technology Academybachelor, Entertainment and Multimedia Computing (Specialization in Game Development) (2023)
APEC Schools – Dasmariñashigh_school, Accountancy, Business, and Management (ABM) (2019)
Key Strengths
Owned game mode/system end-to-end (survival gameplay loop, rules and tuning)
Rapid UE5 Blueprint prototyping to playtest (1–2 week loop)
Performance-minded implementation (switched to pre-spawn/reuse to fix spawn/destroy issues)
Progression and economy tuning based on playtests (upgrade pacing, resource simplification, clearer feedback)
Designing long-term engagement loops (daily/weekly/milestone structure) with anti-exploit soft caps
Complex stat/hero system balancing with difficulty progression and monetization constraints