Junior Game Designer specializing in systems and gameplay
Austin already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.
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