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Austin Gil Mendoza

Junior Game Designer specializing in systems and gameplay

Dasmariñas City, PhilippinesGame Designer / Gameplay Designer2 years experienceJuniorVideo GamesMedia & EntertainmentSoftware Development
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About

Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.

Experience

Game Designer / Gameplay DesignerMetavurx Studios Inc.
Junior Game Developer (Gameplay Focus)Switch Connect
Game Producer Intern / Game Designer Intern (Remote)Irvine Environmental
Game Developer Intern (Gameplay/UI)Purple Bug Inc.
Guest SpeakerAPEC Schools

Education

iAcademy – Information and Communications Technology Academybachelor, Entertainment and Multimedia Computing (Specialization in Game Development) (2023)
APEC Schools – Dasmariñashigh_school, Accountancy, Business, and Management (ABM) (2019)

Key Strengths

  • Owned game mode/system end-to-end (survival gameplay loop, rules and tuning)
  • Rapid UE5 Blueprint prototyping to playtest (1–2 week loop)
  • Performance-minded implementation (switched to pre-spawn/reuse to fix spawn/destroy issues)
  • Progression and economy tuning based on playtests (upgrade pacing, resource simplification, clearer feedback)
  • Designing long-term engagement loops (daily/weekly/milestone structure) with anti-exploit soft caps
  • Complex stat/hero system balancing with difficulty progression and monetization constraints
  • Clear, implementation-oriented design documentation (simple language, formulas, linked feature docs, tuning tables)

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Contact

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Languages

English

Skills

Systems DesignGame BalancingGameplay Systems DesignCombat MechanicsCombat TuningProgression DesignEconomy DesignMission DesignEncounter DesignEnemy Encounter DesignBoss Fight DesignMission PacingPlayer Experience DesignGame FeelMultiplayer Gameplay Rules