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Vetted Design Professionals in Remote

Pre-screened and vetted in Remote.

FigmaAdobe PhotoshopAdobe IllustratorPrototypingAdobe InDesignDesign Systems
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Alex Loughran

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Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine

Remote, USA11y exp
BulletFarm GamesCarnegie Mellon University

Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.

C++Unreal Engine 5Unreal Engine 4UnityGameplay Ability SystemBehavior Trees+56
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Sanchez Stanfield

Creative Director specializing in brand architecture, design systems, and AI-enabled workflows

Remote27y exp
RVO HealthThe Cooper Union
Brand architectureBrand innovationCreative directionCreative strategyBrand identity designVisual identity systems+45
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Claire Huang

Mid-level UX/Product Designer specializing in smart home and LLM-driven digital experiences

Remote3y exp
Owens CorningGeorgia Tech
FigmaSketchInVisionAdobe PhotoshopAdobe IllustratorFigJam+52
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Brenna Lindblad

Junior Product Designer specializing in Human-AI interaction and healthcare UX

Remote2y exp
S NeuroCarnegie Mellon University
Design systemsComponent librariesAuto layoutStyle guidesResponsive designiOS design+59
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vinay Acha

Mid-level UI/UX Designer specializing in user research, prototyping, and compliant onboarding flows

Remote, USA5y exp
McKinsey & CompanyPace University
UI DesignUX DesignHuman-Centered DesignUser-Centered DesignDesign ThinkingAgile Methodology+37
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Jarad Solomon

Senior Graphic Designer specializing in UX, branding, and design systems

Remote8y exp
Equity ResidentialUCLA
FigmaSketchAdobe XDAdobe PhotoshopAdobe IllustratorAdobe InDesign+64
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RC

Rain Carlson

Senior Graphic Designer specializing in brand and digital marketing design

Remote, US7y exp
John DeereSt. Norbert College
Adobe AcrobatAdobe After EffectsAdobe Creative SuiteAdobe Experience Manager (AEM)Adobe IllustratorAdobe InDesign+24
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Karen Ko

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Senior Multidisciplinary Designer specializing in brand, social, and illustration

Remote8y exp
The ProgramRhode Island School of Design

Marketing designer who was the first design hire for Vans' retention workstream, owning the strategic approach deck and building the foundational Figma component library/templates for email and paid social. Led high-polish, multi-channel creative for major moments like Back to School and Black Friday, including lightweight motion/typographic video assets in Adobe Express and rapid iteration via async collaboration tools (Slack, Figma comments, Loom).

Graphic DesignDesign SystemsLifecycle MarketingGrowth MarketingMarketingClient Presentation Design+58
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Adrian Melian

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Staff Technical Artist specializing in character pipelines, rigging, and tools for games

Remote, USA16y exp
CamouflajThe Art Institute of California – San Francisco

Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.

Technical artAnimationRiggingCharacter skinningAuto-skinningMachine learning research+52
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Parag Sonawane

Mid-level UI/UX Designer specializing in accessible enterprise dashboards and AI-driven risk analytics

Remote, USA4y exp
Marsh McLennanUniversity of Toledo
UI DesignUX DesignUser ResearchInteraction DesignDesign SystemsAccessibility+55
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HJ

Hyeonsoo Jeong

Junior Graphic Designer specializing in editorial, branding, and web/UI design

Remote2y exp
Brit + Co.Rhode Island School of Design
Adobe Creative CloudAI Media ArtBrandingCinema 4DCSSData Sonification+28
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Matthew Krupitsky

Creative Director / Art Director specializing in brand identity and digital product design

Remote, USA11y exp
KRUPITSKYPratt Institute
Art DirectionCreative DirectionHigh-Fidelity UI DesignExperiential DesignBrandingMobile Design+36
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Richard Toussaint

Senior Game Designer specializing in level, mission, and quest design

Remote6y exp
Jackalyptic GamesSMU Guildhall
Game DesignContent DesignNarrative DesignMission DesignQuest DesignLevel Design+24
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Bethany Greenberg

Senior Brand & Communications Designer specializing in eCommerce and lifecycle marketing

Remote14y exp
Creative CircleUniversity of the Arts
AccessibilityArt DirectionBrand DesignBrand Design SystemsBrandingChange Management+44
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AD

Amy Do

Junior UI/UX Designer specializing in enterprise, healthcare, and consumer product UX

Remote, US2y exp
ConstellaUniversity of Notre Dame
UI DesignUX DesignUser ResearchUsability TestingContextual InquiryA/B Testing+35
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shambhavi phule

Mid-level Product Designer specializing in enterprise UX and AI-powered SaaS

Remote4y exp
AccentureCalifornia College of the Arts
A/B TestingAccessibility (WCAG)Adobe Creative SuiteAgile MethodologyAI-Assisted PrototypingAI-Driven Design+33
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Michael Cortez

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Senior Designer specializing in digital, print, and campaign creative for gaming and brands

Remote18y exp
Blizzard EntertainmentAmerican Academy of Art

Marketing designer on Blizzard's World of Warcraft team creating high-polish social media launch/beta/early-access banners and other digital assets at scale. Experienced building template frameworks to support ~60+ resizes per design and maintain brand/style-guide consistency across expansions; also has some basic UI work from Halo Infinite promo microsite mobile screens. Limited Figma and no video editing experience, but explicitly interested in learning Figma.

Digital designPrint designSocial media strategyArt directionCreative directionUI design+27
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JD

Joseph Dieterlen

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Senior Game Designer specializing in live-service content and player objectives

Remote9y exp
Electronic ArtsIndiana University–Purdue University Indianapolis

Game designer on Madden NFL (incl. Madden NFL 26) who contributed to Superstar Showdown mode rules and weekly Game Day Beats objectives, focusing on playtest-driven tuning to keep challenges fun and achievable. Also owned the Superstar storefront experience, coordinating with art/design under tight timelines and adapting live-service merchandising based on what players responded to.

Game DesignContent DesignLive ServiceIn-Game Store ManagementLive Service Store Content CreationObjective Design+17
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Linh Lam

Senior Motion Designer and Game Artist specializing in 2D animation and Unity pipelines

Remote7y exp
MonksCal Poly Pomona
2D Animation2D Art2D Skeletal Animation3D Animation3D ModelingAdobe After Effects+41
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MK

Manishka Khanna

Senior Visual Designer specializing in brand systems, motion, and executive presentations

Remote, USA10y exp
TaskUsAcademy of Art University
Adobe Creative SuiteAI PrototypingAI StorytellingAI ToolsArt DirectionBrand Positioning+40
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Suresh Saladi

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Mid-level UI/UX Designer specializing in accessible, data-driven mobile and web experiences

Remote, USA4y exp
DiscoverPace University

Product/UX designer with end-to-end redesign experience on the Discover Mobile Banking App, focused on rebuilding interaction models and a WCAG 2.1-compliant visual system to improve accessibility outcomes (including Lighthouse score). Also redesigned a restaurant ordering/management SaaS (RestroZap), translating complex operational and configuration workflows into guided, non-technical user experiences through field research, progressive disclosure, and iterative prototyping in Figma.

A/B TestingADA ComplianceAdobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere Pro+99
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John-Paul Clifton

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Senior Game Designer specializing in gameplay systems, progression, and prototyping

Remote8y exp
AntidyneUniversity of Advancing Technology

Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.

AgileAgile sprint planningBeta testingC#Closed beta testingConfluence+49
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LC

Lauren Canizales

Senior Graphic Designer specializing in brand, retail, and digital experiences

Remote6y exp
e.l.f. CosmeticsInchbald School of Design
Graphic designVisual designArt directionVisual merchandising designRetail display designPromotional display design+27
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OO

Orion Orbes

Director-level Creative Director specializing in brand strategy and omni-channel marketing

Remote10y exp
Orbes DesignFull Sail University
Creative directionCreative strategyBrand developmentBrand strategyBrand identityBrand refresh+64
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