Pre-screened and vetted in Remote.
Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine
“Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.”
Creative Director specializing in brand architecture, design systems, and AI-enabled workflows
Mid-level UX/Product Designer specializing in smart home and LLM-driven digital experiences
Junior Product Designer specializing in Human-AI interaction and healthcare UX
Mid-level UI/UX Designer specializing in user research, prototyping, and compliant onboarding flows
Senior Graphic Designer specializing in UX, branding, and design systems
Senior Graphic Designer specializing in brand and digital marketing design
Senior Multidisciplinary Designer specializing in brand, social, and illustration
“Marketing designer who was the first design hire for Vans' retention workstream, owning the strategic approach deck and building the foundational Figma component library/templates for email and paid social. Led high-polish, multi-channel creative for major moments like Back to School and Black Friday, including lightweight motion/typographic video assets in Adobe Express and rapid iteration via async collaboration tools (Slack, Figma comments, Loom).”
Staff Technical Artist specializing in character pipelines, rigging, and tools for games
“Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.”
Mid-level UI/UX Designer specializing in accessible enterprise dashboards and AI-driven risk analytics
Junior Graphic Designer specializing in editorial, branding, and web/UI design
Creative Director / Art Director specializing in brand identity and digital product design
Senior Game Designer specializing in level, mission, and quest design
Senior Brand & Communications Designer specializing in eCommerce and lifecycle marketing
Junior UI/UX Designer specializing in enterprise, healthcare, and consumer product UX
Mid-level Product Designer specializing in enterprise UX and AI-powered SaaS
Senior Designer specializing in digital, print, and campaign creative for gaming and brands
“Marketing designer on Blizzard's World of Warcraft team creating high-polish social media launch/beta/early-access banners and other digital assets at scale. Experienced building template frameworks to support ~60+ resizes per design and maintain brand/style-guide consistency across expansions; also has some basic UI work from Halo Infinite promo microsite mobile screens. Limited Figma and no video editing experience, but explicitly interested in learning Figma.”
Senior Game Designer specializing in live-service content and player objectives
“Game designer on Madden NFL (incl. Madden NFL 26) who contributed to Superstar Showdown mode rules and weekly Game Day Beats objectives, focusing on playtest-driven tuning to keep challenges fun and achievable. Also owned the Superstar storefront experience, coordinating with art/design under tight timelines and adapting live-service merchandising based on what players responded to.”
Senior Motion Designer and Game Artist specializing in 2D animation and Unity pipelines
Senior Visual Designer specializing in brand systems, motion, and executive presentations
Mid-level UI/UX Designer specializing in accessible, data-driven mobile and web experiences
“Product/UX designer with end-to-end redesign experience on the Discover Mobile Banking App, focused on rebuilding interaction models and a WCAG 2.1-compliant visual system to improve accessibility outcomes (including Lighthouse score). Also redesigned a restaurant ordering/management SaaS (RestroZap), translating complex operational and configuration workflows into guided, non-technical user experiences through field research, progressive disclosure, and iterative prototyping in Figma.”
Senior Game Designer specializing in gameplay systems, progression, and prototyping
“Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.”
Senior Graphic Designer specializing in brand, retail, and digital experiences
Director-level Creative Director specializing in brand strategy and omni-channel marketing