Senior VFX and 3D Artist specializing in real-time game effects
Bryan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.
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