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Bryan Carpio

Senior VFX and 3D Artist specializing in real-time game effects

Bamtang GamesPeruvian University of Applied Sciences8 Years ExperienceSenior Level

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About

Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.

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Key Strengths

  • End-to-end VFX pipeline ownership (planning → concept → shader/particles → code integration → testing)
  • Strong real-time optimization mindset for constrained platforms (e.g., Nintendo Switch)
  • Balances visual quality with performance via shader simplification, particle reduction, and draw-distance optimization
  • Uses flipbooks/texture sequences to reduce runtime particle load
  • Integrates AI tools into VFX standardization, rapid concepting, and texture generation

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Experience

Lead VFX ArtistBamtang Games · Sep 2021 – Present
Lead Web AreaIGDA Perú · Jun 2019 – Dec 2024part-time
3D Artist and Front DeveloperStudio Lineal · May 2020 – Aug 2021
3D Artist and CoFounderOriel Games Studio · Apr 2018 – Apr 2020

Education

Peruvian University of Applied Sciencesbachelor, Business Administration and Marketing (2016)

Languages

SpanishEnglish

Certifications

Design and Development of Videogames in Unreal Engine (Udemy)Unreal Engine 5: One Course Solution For Niagara VFX (Udemy)Realtime VFX course in Unreal Engine 5 - Ablaze (P2Design Academy)3D modeling with Autodesk Maya (Platzi)Design and Modeling of Environments for Videogames (Platzi)Modeling and Sculp 3D Props in ZBRUSH (Domestika)Digital Animation: 3D Modeling, Rigging and Animation - Toulouse Lautrec Institute

Memberships

  • International Game Developers Association (IGDA)

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Bryan CarpioSenior VFX and 3D Artist specializing in real-time game effects