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Bryan Carpio

Senior VFX and 3D Artist specializing in real-time game effects

Lead VFX Artist8 years experienceSeniorVideo GamesAnimationMedia & Entertainment
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About

Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.

Experience

Lead VFX ArtistBamtang Games
Lead Web AreaIGDA Perú
3D Artist and Front DeveloperStudio Lineal
3D Artist and CoFounderOriel Games Studio

Education

Peruvian University of Applied Sciencesbachelor, Business Administration and Marketing (2016)

Key Strengths

  • End-to-end VFX pipeline ownership (planning → concept → shader/particles → code integration → testing)
  • Strong real-time optimization mindset for constrained platforms (e.g., Nintendo Switch)
  • Balances visual quality with performance via shader simplification, particle reduction, and draw-distance optimization
  • Uses flipbooks/texture sequences to reduce runtime particle load
  • Integrates AI tools into VFX standardization, rapid concepting, and texture generation

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

SpanishEnglish

Skills

Visual Effects (VFX)Real-time VFX2D Visual Effects3D Visual Effects3D Art3D Modeling3D SculptingTexturing3D Rigging3D AnimationCharacter AnimationEnvironment ArtProp ModelingGame DesignMotion Graphics