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Elena Speranskaia

Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

University of Central FloridaOrlando, FL, USAEntry Level

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About

UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.

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Key Strengths

  • Shipped UE5 Blueprint gameplay system ownership (object placement puzzle) from integration through polish/support
  • Strong focus on shipping-quality concerns: edge cases, state transitions, readability, and player affordances
  • Performance-aware Blueprint implementation (avoids Tick; simplifies materials; manages translucent overlap)
  • Designs modular, reusable systems using Blueprint Interfaces and centralized configuration (enums/data tables/spreadsheets)
  • Rapid prototyping loop with clear design questions, graybox slices, exposed tunables, and structured playtest feedback analysis
  • Cross-discipline alignment with engineering on system architecture, event order, and ownership to prevent rework

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Experience

Tech Designer & Producer
Level Design
Game & Level Design
Game Designer

Education

University of Central Floridamaster, Interactive Entertainment
HSE Universitybachelor, Game Design (2022)

Skills

C++UnityAdobe Creative SuiteBlenderDocumentationState ManagementUnreal Engine 5Blueprints (Unreal Engine)Unreal Engine SequencerGoogle SheetsAutodesk MayaPerforceLevel DesignGame DesignGameplay Systems Design

Languages

English

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Typically responds within 24 hours

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Elena SperanskaiaEntry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems