ScreenedIdentity Verified
No cost, no commitment - we'll make a personal intro
FranciscoJavier León - Technical Designer - Moonmana in Canary Islands, Spain

FranciscoJavier León

Entry Technical Designer specializing in Unreal Engine gameplay systems

MoonmanaCIFP Felo Monzón Grau-BassasCanary Islands, SpainEntry Level

Connect with FranciscoJavier

FranciscoJavier already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

Recommended

Already have an account?

About

UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.

Hire with Reval

Find your next great hire

Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.

$250one-time kickoff
10%on successful hire
Post a Role90-day money-back guarantee

Key Strengths

  • End-to-end ownership of a UE5 Blueprint interaction system (integration through support)
  • Robust edge-case handling (target flicker, input spamming, mid-interaction destruction/state changes)
  • Modular architecture using interfaces/components to avoid casts and reduce coupling
  • Event-driven UI updates via dispatchers (avoids constant polling)
  • Deterministic, stable target selection to prevent inconsistent states during rapid context switching
  • Blueprint optimization for scalability (centralized validation, cached references, reduced redundant updates)
  • Rapid prototyping workflow with exposed parameters and tight PIE iteration, followed by cleanup/hardening

Like what you see? We'll introduce you to FranciscoJavier directly.

Experience

Technical Designer - MoonmanaMoonmana · Jan 2025 – Present
Prototype Development - SparklingTechSparklingTech · Jan 2025 – Present
Technical DesignerMoonmana · Jan 2025 – Present
Prototype DevelopmentSparklingTech · Jan 2025 – Present

Skills

C++DebuggingPrototypingVersion ControlGitGitHubVisual StudioTrelloUnreal Engine 5BlueprintsGameplay SystemsUI/UXAIDataTablesMultiplayer Gameplay Logic

Languages

English

Certifications

Unreal Engine 5 - Blueprints Multiplayer Crash Course (Udemy)Unreal Engine 5 - C++ Game Development (In Progress)English Level: B1 Preliminary (PET) - Intermediate3D Animation, Games and Interactive Enviroments - CIFP Felo Monzón Grau-Bassas, Las Palmas de Gran Canaria3D Animation, Games and Interactive Enviroments - CIFP Felo Monzón Grau-Bassas

Similar Candidates

EF

Eric Fiscus

Screened

Senior XR Prototyping Engineer specializing in immersive interaction design

15y exp
HTC Vive

XR/gameplay engineer with shipped work across HoloLens, Oculus/Quest, Vive, and mobile/web platforms. Most notably built the Remote Assist annotation system used in NASA space station repair workflows, and has hands-on experience integrating LLM-driven behavior systems and Photon-based multiplayer features with strong focus on determinism, latency, and performance.

View profile
Chesalon Taylor - Mid-Level Technical Game Designer specializing in gameplay systems and AI in Austin, TX

Mid-Level Technical Game Designer specializing in gameplay systems and AI

Austin, TX5y exp
Retro StudiosUniversity of Central Florida
View profile
Erik Wilkinson - Senior Game Designer specializing in systems, combat, and live-ops game modes in Allen, TX

Senior Game Designer specializing in systems, combat, and live-ops game modes

Allen, TX19y exp
NetflixFull Sail University

Game designer with shipped experience on Squid Game Unleashed (mobile) and Radical Heights (battle royale), owning multiple modes end-to-end from paper design and greybox through tuning, QA, and live ops/backend rollout. Demonstrates strong Unreal/Blueprint prototyping, pacing-focused iteration (targeting 70–90s rounds), and building meta challenge systems that stay fresh via monthly/seasonal rotations and player-feedback-driven map weighting.

UnityUnreal EngineC++PrototypingGame DesignContent Design+60
View profile
Kevin Panian - Senior QA Tester specializing in AAA game quality assurance in Burbank, CA

Senior QA Tester specializing in AAA game quality assurance

Burbank, CA12y exp
Know Buddy GamesCalifornia State University, Monterey Bay
View profile
Kevin LinYe - Mid-Level Gameplay Engineer specializing in multiplayer systems and game mechanics

Mid-Level Gameplay Engineer specializing in multiplayer systems and game mechanics

4y exp
Cloud Imperium GamesUSC
View profile
YY

Junior Technical Designer specializing in Unreal/Unity gameplay and narrative systems

1y exp
Southern Methodist UniversitySouthern Methodist University
View profile

Interested in FranciscoJavier?

We'll personally introduce you - no strings attached.

For Hiring Teams

Build your dream team with Reval

Our AI agents source, screen, and vet candidates for your open roles. Get qualified, high-intent candidates on your desk within 48 hours.

$250one-time kickoff
10%on successful hire
48hrsto first candidates
Post a Role90-day money-back guarantee. A fraction of traditional agency fees.

Discover more candidates like FranciscoJavier

Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.

Search Talent

Connect with FranciscoJavier

FranciscoJavier already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

Recommended

Already have an account?

Hire with Reval

Find your next great hire

Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.

$250one-time kickoff
10%on successful hire
Post a Role90-day money-back guarantee
FranciscoJavier LeónEntry Technical Designer specializing in Unreal Engine gameplay systems