Entry Technical Designer specializing in Unreal Engine gameplay systems
FranciscoJavier already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.
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