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Haikun Huang

Principal XR/Game Engine Researcher specializing in AI-driven VR/AR tools and Unity development

George Mason UniversityUniversity of Massachusetts BostonFairfax, VA16 Years ExperiencePrincipal Level

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Experience

Adjunct ProfessorGeorge Mason University · Jan 2024 – Presentpart-time
Postdoctoral ResearcherGeorge Mason University · Jan 2020 – Present
Teaching/Researching AssistantUniversity of Massachusetts Boston · Jan 2017 – Jan 2022part-time
Teaching Assistant of CS461 (Computer Games Programming)University of Massachusetts Boston · Jan 2020 – Jan 2020part-time
Teaching Assistant of CS675 (Computer Vision)University of Massachusetts Boston · Jan 2019 – Jan 2019part-time
Teaching Assistant of CS240 (Programming in C)University of Massachusetts Boston · Jan 2019 – Jan 2019part-time
Teaching Assistant of CS341 (Computer Architecture and Organization)University of Massachusetts Boston · Jan 2017 – Jan 2017part-time
Unity Assets CreatorUnity Technologies · Jan 2016 – Presentfreelance
Data Analysis EngineerGuangzhou Kingpoint CO.,LTD · Jan 2008 – Jan 2009

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Education

University of Massachusetts Bostondoctorate, Computer Science (2020)
University of Massachusetts Bostonbachelor, Computer Science (2016)
South China University of Technologybachelor, E-Commerce (2008)

Awards

  • Best Paper Honorable Mention Award - CHI 2019
  • The 2nd place on the ACIR 2021 student track
  • UMass Boston year’s graduate program award - 2020
  • Best Paper Award Nomination - IEEE VR 2022

Skills

Machine LearningComputer VisionUnityC++C#JavaObject-Oriented Programming (OOP)Data AnalysisArtificial Intelligence (AI)Human-Computer Interaction (HCI)Computational DesignComputer GraphicsVirtual Reality (VR)Augmented Reality (AR)Mixed Reality (MR)

Languages

English

Certifications

Unity Certified Professional: ProgrammerCertificates in elementary and advanced game development skills (National Education Bureau of China)

Publications

24 publications

Virtual Reality (VR)Augmented Reality (AR)Mixed Reality (MR) / XRHuman-Computer Interaction (HCI)Computer Graphics (SIGGRAPH)Computational DesignAI for 3D content creationVR training and simulationAccessibility (audio description, assistive navigation)Robotics teleoperationOptimization (MIP, MCMC)Visual attention and gaze-based interactionSpatial audio generation

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Haikun HuangPrincipal XR/Game Engine Researcher specializing in AI-driven VR/AR tools and Unity development