Jason already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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About
Game animator with shipped AAA experience across sports and shooter titles, including FOX NHL/NBA Live 2005, a mocap cutscene workflow on Call of Duty: Infinite Warfare, and first-person weapon work on Black Ops 7. Strong focus on gameplay-readability constraints (frame counts, key poses) and cross-team collaboration to implement animations and seamless gameplay-to-cinematic transitions, primarily using Maya/MotionBuilder and proprietary pipelines.