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JH

Jason Hall

Senior Game Animator specializing in first-person gameplay animation

Whittier, CASenior Animator26 years experienceSeniorVideo GamesMedia & Entertainment
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Game animator with shipped AAA experience across sports and shooter titles, including FOX NHL/NBA Live 2005, a mocap cutscene workflow on Call of Duty: Infinite Warfare, and first-person weapon work on Black Ops 7. Strong focus on gameplay-readability constraints (frame counts, key poses) and cross-team collaboration to implement animations and seamless gameplay-to-cinematic transitions, primarily using Maya/MotionBuilder and proprietary pipelines.

Experience

Senior AnimatorTreyarch
Senior AnimatorInfinity Ward
Senior AnimatorSony Santa Monica Studio
Senior AnimatorThe Collective
Character AnimatorEA Canada

Key Strengths

  • Mocap cleanup and in-game cutscene implementation (attended shoot; cleaned jitter; implemented)
  • Gameplay-focused animation timing optimization while preserving realism (compressing mocap 60f to 30f)
  • First-person weapon animation within strict frame-count/gameplay constraints
  • Cross-functional collaboration with design/engineering/rigging on animation systems (akimbo left/right packages; dual-rig export)

Reference Highlights

Strongly Recommended
  • Significant positive impact on animation quality
  • Strong creative and professional contribution
  • Trusted, candid feedback on animation technology
  • Go-to expert on current state of animation technology
  • Keen eye for realism and natural movement
  • Delivers high-quality work at large scale
  • Exceptional with mocap
  • Versatile across mocap and keyframed animation
  • Senior-level, fast, reliable, self-sufficient
  • Strong collaborator with technical animators
  • Invaluable feedback during tools and rig development
  • Professional and positive attitude
  • Easy to work with; makes teams productive

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Languages

English

Skills

3D AnimationAnimation PipelinesAudio CollaborationCharacter AnimationCinematic AnimationCombat AnimationCreature AnimationCross-Functional CollaborationDocumentationEngineering CollaborationFirst-Person AnimationGameplay AnimationKeyframe AnimationLocomotion AnimationMaya