Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI
Kaden already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.
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