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Kaden Marler - Fiber Internet Technician

Kaden Marler

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

LumenFull Sail University3 Years ExperienceJunior Level

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About

Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.

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Key Strengths

  • Built narrative/quest system end-to-end (dialogue + quest tracking + quest segments)
  • Iterated core narrative pacing based on playtests (made main plot more immediate/clear)
  • Refactored quest tracking architecture (moved from GameMode to Player) to enable quest logbook and HUD tracking
  • Designed and implemented FPS gameplay loops in UE5 (ammo/magazines, perks affecting routes/approach)
  • Makes pragmatic scope decisions based on user feedback (cut clunky inventory system late in production)
  • Writes clear, implementation-oriented feature specs with dependencies and asset requirements

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Experience

Fiber Internet TechnicianLumen Technologies · Jul 2024 – Aug 2025
Lead Game DesignerIcarus Development · Jun 2024 – Present
Game Designer/Level DesignerAstro Games Studio · Jun 2024 – Jan 2025
Production Lead/ Game Designer/ System DesignerFull Sail University · Mar 2023 – Jul 2023
Game DesignerFull Sail University · Feb 2023 – Feb 2023
System DesignerFull Sail University · Dec 2022 – Dec 2022
Combat System DesignerForbidden Kemono Studio · Aug 2025 – Present

Education

Full Sail Universitybachelor, Game Design (2023)

Skills

Time ManagementLeadershipTeam BuildingC#C++Microsoft ExcelConfluenceJiraAgileCustomer ServiceEquipment TrackingUnreal Engine BlueprintsUnreal Engine 4Unreal Engine 5Perforce

Languages

English

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Kaden MarlerJunior Game/System Designer specializing in Unreal Engine gameplay systems and UI