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Kyle Holmquist

Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems

Content Designer11 years experienceSeniorVideo GamesMedia & EntertainmentSoftware Development
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About

Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.

Experience

Content DesignerEA Sports
Lead WriterAmbitious
Narrative DirectorNew Avalon
Narrative LeadAkupara Games
Senior WriterHi-Rez Studios
Localization QA Editor + Assistant ManagerNetmarble Games
Lead QA TesterNexon America
Lead WriterHiker Games
Game DesignerDysotek, Inc
QA TesterSpinmaster Studios
Writer + Narrative DesignerWicked Fun, Inc
Lead Writer + Narrative DesignerNight Light Interactive

Education

CSU, Chicobachelor, Computer Animation and Game Development (2011)

Key Strengths

  • Implemented ML-driven VR gameplay mechanic (draw-to-cast spell recognition) in Unity
  • Research-driven problem solving (leveraged Unity Inference System resources and existing datasets)
  • Strong grasp of 3D coordinate spaces and transformations (screen space vs world space)
  • Quality-focused engineering using AI tools for code review and error detection
  • Deep passion for game craft and player communities (13 years in games industry)

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

C++C#PythonUnreal EngineUnreal Engine 5BlueprintsUnityGitAutonomous agentsArtificial Intelligence (AI)Machine LearningNeural NetworksBehavior TreesVR DevelopmentGameplay Programming