Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems
Kyle already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.
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