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Joseph Dieterlen

Senior Game Designer specializing in live-service content and player objectives

RemoteGame Designer9 years experienceSeniorVideo GamesMedia & Entertainment
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About

Game designer on Madden NFL (incl. Madden NFL 26) who contributed to Superstar Showdown mode rules and weekly Game Day Beats objectives, focusing on playtest-driven tuning to keep challenges fun and achievable. Also owned the Superstar storefront experience, coordinating with art/design under tight timelines and adapting live-service merchandising based on what players responded to.

Experience

Game DesignerEA Tiburon
Content DesignerMagnit
FounderIndy Lion Studios

Education

IUPUIbachelor, Media Arts and Science (2016)

Key Strengths

  • Balances realism with achievable gameplay objectives (adjusted impossible RB blocking objective after testing)
  • Iterative tuning based on QA/playtest feedback
  • Live-service optimization based on player popularity signals (reordered assets/splash pages to highlight top items without turning players off)
  • Resourceful under production constraints (pivoted from automated daily store rotation to manual cycling near launch)
  • Creates clear, implementable design docs using concise rules and examples

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

Game DesignContent DesignLive ServiceIn-Game Store ManagementLive Service Store Content CreationObjective DesignSubtitle CreationConcept DevelopmentGame MarketingGameMaker StudioSteam (Platform)Game mode rules designObjective/challenge designGameplay tuning and balancingPlaytesting with QA