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JD
Joseph Dieterlen
Senior Game Designer specializing in live-service content and player objectives
Electronic ArtsIndiana University–Purdue University IndianapolisRemote9 Years ExperienceSenior LevelWorks Remote
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About
Game designer on Madden NFL (incl. Madden NFL 26) who contributed to Superstar Showdown mode rules and weekly Game Day Beats objectives, focusing on playtest-driven tuning to keep challenges fun and achievable. Also owned the Superstar storefront experience, coordinating with art/design under tight timelines and adapting live-service merchandising based on what players responded to.
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Balances realism with achievable gameplay objectives (adjusted impossible RB blocking objective after testing)
Iterative tuning based on QA/playtest feedback
Live-service optimization based on player popularity signals (reordered assets/splash pages to highlight top items without turning players off)
Resourceful under production constraints (pivoted from automated daily store rotation to manual cycling near launch)
Creates clear, implementable design docs using concise rules and examples
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Experience
Game DesignerEA Tiburon · May 2024 – Present
Content DesignerMagnit · Nov 2021 – Nov 2023contract
FounderIndy Lion Studios · Dec 2016 – Nov 2021
Education
Indiana University–Purdue University Indianapolisbachelor, Media Arts and Science (2016)
Skills
Game DesignContent DesignLive ServiceIn-Game Store ManagementLive Service Store Content CreationObjective DesignSubtitle CreationConcept DevelopmentGame MarketingGameMaker StudioSteam (Platform)Game mode rules designObjective/challenge designGameplay tuning and balancingPlaytesting with QA
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