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Leonardo Rezende

Mid-level Technical Artist specializing in Unity AR/VR and real-time VFX

São Paulo, BrazilTech Artist5 years experienceMid-LevelVideo GamesAR/VRMedia & Entertainment
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About

Real-time VFX artist with experience shipping portal-style effects for mobile/VR using custom 3D assets, fresnel/swirl shaders, and particle systems. Has hands-on AR optimization experience, diagnosing CPU/FPS drops and improving performance by replacing flipbook texture sheets with single textures and adjusting material transparency.

Experience

Tech ArtistRD3 Digital

Education

Colégio Lumierehigh_school (2015)
FIAPassociate, Digital Games (2017)

Key Strengths

  • End-to-end real-time VFX creation (custom meshes + shaders + particles + sequencing)
  • Performance-focused VFX optimization (identified texture sheet animation as CPU/FPS bottleneck)
  • Practical optimization tradeoffs (reduced particle counts; switched transparent to opaque materials; simplified textures)
  • Uses AI tools to accelerate routine coding and troubleshooting

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

EnglishJapanesePortuguese

Skills

Adobe IllustratorAdobe PhotoshopARAsset ImplementationAsset OptimizationLightingLook DevelopmentMayaMobile DevelopmentOptimizationParticle EffectsPixel ArtPost-Processing EffectsProblem SolvingScript Development