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Mikhail Sharapov

Senior Game Designer specializing in gameplay systems, progression, and mobile core loops

Buenos Aires, Argentina3D Animator / Technical Animator8 years experienceSeniorVideo GamesMedia & EntertainmentMobile Games
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About

UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.

Experience

3D Animator / Technical AnimatorGaijin Entertainment
Founder & Product OwnerIndependent Mobile Project
3D AnimatorJoyWay
Senior Character AnimatorMelnitsa Animation Studio

Key Strengths

  • Shipped modular third-person locomotion system in UE5 primarily using Blueprints
  • Animation/movement architecture with clear separation of concerns (movement as source of truth; animation reactive)
  • Data-driven, parameterized system design enabling designer-led tuning without code changes
  • Strong handling of edge cases (abrupt direction changes, input loss, rapid state transitions)
  • Debug-first workflow (visualization for movement vectors and state tracking) to speed iteration and QA
  • Cross-discipline alignment on data flow/ownership to prevent rework (engineering/animation/QA)
  • Focused on maintainability and extensibility for future mechanics (e.g., stamina/contextual locomotion)

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Languages

English

Skills

Game designGameplay productionCore loop designGameplay systems designAction systems designProgression systems designProgression modelingDifficulty scalingGame balancingBalance formulasIn-game economy designReward distribution logicPlayer onboarding flowEarly-game flow designCharacter upgrade systems