Senior Game Designer specializing in gameplay systems, progression, and mobile core loops
Mikhail already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.
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