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Nadine Rendell-Green

Mid-Level Game Designer specializing in Level Design and Unreal Engine

Part-Time HE Lecturer4 years experienceMid-LevelVideo GamesEducationHospitality
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About

Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.

Experience

Part-Time HE LecturerSAE Institute
Associate Game DesignerJust Add Water Development
Game MasterEscape Stoke
Front of House StaffPaddocks Hotel

Education

Staffordshire Universitybachelor, Computer Game Design (2021)

Key Strengths

  • Shipped Unity titles on Meta Quest
  • Designed and delivered a new game mode (Last Stand) for Sniper Elite VR standalone DLC
  • Built and balanced wave and drop systems
  • Collaborative problem-solving to unblock level design and deliver final stage
  • Self-directed prototyping of complex minion/horde control mechanics (Pikmin/Overlord-like)
  • Uses AI tools to debug code and resolve physics issues

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

Unreal Engine 4Unreal Engine 5BlueprintsUnityGameMakerGameplay designGameplay systems designGameplay loopsPlayer psychologySystem-driven level designLevel designLevel blockoutsLevel pacingNarrative integrationGameplay iteration