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Pedro Henrique Lima Cabral - Techical Artist in São Paulo, Brazil

Pedro Henrique Lima Cabral

Senior Unity Game Programmer & Technical Artist specializing in tools, shaders, and VR/AR

Lumen Data IntelligenceFUMEC UniversitySão Paulo, Brazil10 Years ExperienceSenior LevelWorks Flexible

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About

Unity/C# game developer with hands-on experience building a core garment-deformation mechanic for a fashion/styling game, including custom mesh, shader, and editor tooling. He also brings practical exposure to LLM-powered NPC chat, Photon/Unity Netcode multiplayer, and cross-platform shipping considerations across VR, PC, and mobile.

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Key Strengths

  • owned a core Unity gameplay system end-to-end
  • built garment mesh deformation system for character customization
  • created custom editor tooling and supporting shader pipeline
  • optimized a primary gameplay mechanic for cross-device performance
  • integrated LLM-driven NPC chat via API with server-side filtering
  • cost-conscious AI implementation through prompt/response size reduction
  • hands-on experience with Photon and Unity Netcode multiplayer
  • cross-platform development across VR, PC, and mobile
  • designed shared UI/prefab architecture for multiple platforms
  • flexible across time zones

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Experience

Techical ArtistLumen Data Intelligence · Sep 2025 – Feb 2026
Technical ArtistMuus Collective · Nov 2022 – Jul 2025
Game developer free lancerFreelance · Dec 2015 – Oct 2022freelance
ProgrammerLion Studios · Jan 2018 – Nov 2018
Lead Game DesignerByte Knight Game Studio · Jan 2017 – Jan 2018

Education

FUMEC Universitybachelor, Programação de Jogos Digitais (2016)
Seven Computação Gráficaassociate, Graphic Design (Imagem digital) (2012)

Languages

English

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Connect with Pedro

Pedro already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Pedro Henrique Lima CabralSenior Unity Game Programmer & Technical Artist specializing in tools, shaders, and VR/AR