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Sangmin Lee

Senior Gameplay Animator specializing in combat, locomotion, and Unreal Engine 5

MetaAcademy of Art UniversityChino Hills, CA11 Years ExperienceSenior LevelWorks On-Site

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About

Gameplay animator on shipped VR title Asgard's Wrath 2 (Meta Quest), specializing in NPC combat and finisher animations. Known for taking mocap-based performances beyond cleanup—tightening timing, sharpening contacts, and improving silhouettes for close-range VR readability—validated through repeated in-engine UE5 gameplay testing.

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Key Strengths

  • VR close-camera combat readability (clear silhouettes, strong pose definition, controlled exaggeration)
  • Mocap enhancement beyond cleanup (timing tightening, sharpened contact frames, stronger hit feedback)
  • Strong in-engine iteration/validation from player camera perspective
  • Ability to switch from mocap cleanup to keyframe rebuild when performances lack clarity
  • Shipped VR title experience (Asgard's Wrath 2) focused on NPC combat/finisher animations

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Experience

Senior AnimatorMeta — Sanzaru Games · Jan 2021 – Jan 2025
Senior AnimatorBig Time Studios · Jan 2021 – Jan 2021
Senior Animator / 3D AnimatornWay Inc. · Jan 2014 – Jan 2021

Education

Academy of Art Universitymaster, 3D Animation

Skills

Gameplay AnimationCharacter AnimationCombat AnimationLocomotion AnimationGameplay-Driven AnimationAnimation PolishAnimation ReadabilityClassical Animation FundamentalsReal-Time PipelinesUnreal Engine 5Unreal Engine 5 ImplementationAutodesk MayaCross-Discipline CollaborationAR/VR Game DevelopmentMobile Game Development

Languages

English

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Connect with Sangmin

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Typically responds within 24 hours

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Sangmin LeeSenior Gameplay Animator specializing in combat, locomotion, and Unreal Engine 5