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Silvio Carrera

Senior Gameplay & UI Programmer specializing in VR game development

Build A Rocket BoyUniversidade Católica de PernambucoWarwick, UK8 Years ExperienceSenior Level

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About

Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).

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Key Strengths

  • Shipped VR interaction improvements on Assassin's Creed Nexus VR (predictable, comfort-focused door system)
  • Uses player feedback + analytics to prioritize fixes based on risk/return/effort
  • Improved difficult gameplay mechanic (pickpocketing) via timing adjustments and clearer UI feedback
  • Photon Fusion multiplayer prototyping focused on player synchronization
  • Balances responsiveness with authoritative control to preserve tactical gameplay feel
  • Architected core systems for a large Unity project from design specs; enabled fast delivery via guidelines and code reviews
  • Bridges design-to-technical implementation for UI/screens; manages feedback cues within performance/budget constraints

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Experience

Senior Technical DesignerBuild a Rocket Boy · Mar 2025 – Sep 2025
Senior Generalist ProgrammerUbisoft Leamington · Jan 2022 – Jan 2025
Senior ProgrammerSUMO Leamington · Jan 2020 – Jan 2022
Intermediate ProgrammerSamsung · Jan 2017 – Jan 2020

Education

Universidade Católica de Pernambucobachelor, Computer Science (2012)

Awards

  • Graduated with Honors - Universidade Católica de Pernambuco

Languages

English

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Silvio CarreraSenior Gameplay & UI Programmer specializing in VR game development