Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines
thaís already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.
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