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thaís fernanda Paz

Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

3D Artist and 3D Technical Artist2 years experienceJuniorVideo GamesMedia & EntertainmentEducation
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About

Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.

Experience

3D Artist and 3D Technical ArtistRed Titan Entertainment
Game Designer and 3D ArtistUlab - Multiuser Universal Design Lab

Education

Universidade do Vale do Itajaí (UNIVALI)bachelor, Game Design (2025)

Key Strengths

  • Built multi-stage explosion VFX (flash, fire, smoke, sparkles) using Unity Visual Effect Graph
  • Creates low-poly meshes in Blender and integrates them into Unity VFX workflows
  • Optimizes real-time VFX by replacing high-particle-count VFX Graph effects with mesh + shader approaches in Particle System
  • Uses shaders to preserve visual quality while reducing particle count and overdraw
  • Leverages AI assistants for shader troubleshooting and optimization ideas

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

3D ModelingCharacter ModelingEnvironment ModelingAsset ModelingHard Surface ModelingSculptingRetopologyTexture MappingUV MappingRiggingGame AnimationProcedural ShadersShader DevelopmentUnityUnity Integration