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Wajahath Khan

Mid-Level 3D Character Animator specializing in game emotes and Unreal implementation

RemoteAnimator3 years experienceMid-LevelVideo GamesMedia & Entertainment
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About

Gameplay animator with shipped console/PC experience on Warner Bros. Games’ MultiVersus, focused on character emotes, cinematics, and gameplay tickets. Recently implemented a realistic “semi-cinematic” interaction sequence in UE5 (camera easing, spline-guided movement with partial player control, motion-matching locomotion, montage/notify sync, and cloth + joint animation), and is comfortable owning the full Maya-to-UE implementation loop.

Experience

AnimatorANEW Games
Associate AnimatorPlayer First Games (Warner Bros. Games)
Animation InternPlayer First Games (Warner Bros. Games)

Education

San Francisco State Universitybachelor, Computer Science

Key Strengths

  • Gameplay-to-cinematic seamless transition implementation in UE5 (camera, locomotion, interaction sync)
  • Motion matching integration and tuning (chooser tables, databases, criteria, root motion speed alignment)
  • End-to-end animation ownership from authoring in Maya to in-game implementation and iteration
  • Strong focus on player clarity and responsiveness as shippable gameplay animation metrics
  • Mocap cleanup and polish while preserving realism (pelvis/driver-force-first approach, jitter/foot slide fixes)
  • Efficient production communication under tight deadlines (faster approvals via clear pitching)

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Contact

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Languages

English

Skills

3D Character Animation3D Animation PrinciplesEmote AnimationAnimation PipelinesBasic ModelingAutodesk MayaUnreal EnginePerforceAdobe Premiere ProAdobe After EffectsSyncSketchCharacter RiggingSkinningCreature AnimationCinematic Animation