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Wajahath Khan - Animator in Remote

Wajahath Khan

Mid-Level 3D Character Animator specializing in game emotes and Unreal implementation

ANEW GamesSouthern New Hampshire UniversityRemote3 Years ExperienceMid LevelWorks On-Site

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About

Gameplay animator with shipped console/PC experience on Warner Bros. Games’ MultiVersus, focused on character emotes, cinematics, and gameplay tickets. Recently implemented a realistic “semi-cinematic” interaction sequence in UE5 (camera easing, spline-guided movement with partial player control, motion-matching locomotion, montage/notify sync, and cloth + joint animation), and is comfortable owning the full Maya-to-UE implementation loop.

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Key Strengths

  • Gameplay-to-cinematic seamless transition implementation in UE5 (camera, locomotion, interaction sync)
  • Motion matching integration and tuning (chooser tables, databases, criteria, root motion speed alignment)
  • End-to-end animation ownership from authoring in Maya to in-game implementation and iteration
  • Strong focus on player clarity and responsiveness as shippable gameplay animation metrics
  • Mocap cleanup and polish while preserving realism (pelvis/driver-force-first approach, jitter/foot slide fixes)
  • Efficient production communication under tight deadlines (faster approvals via clear pitching)

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Experience

AnimatorANEW Games · Dec 2025 – Present
Associate AnimatorPlayer First Games (Warner Bros. Games) · Nov 2022 – May 2025
Animation InternPlayer First Games (Warner Bros. Games) · Feb 2022 – Nov 2022internship

Education

San Francisco State Universitybachelor, Computer Science

Skills

Unreal EngineAdobe Premiere ProAdobe After Effects3D Character Animation3D Animation PrinciplesEmote AnimationAnimation PipelinesBasic ModelingAutodesk MayaPerforceSyncSketchCharacter RiggingSkinningCreature AnimationCinematic Animation

Languages

English

Certifications

Game Art and Development - Southern New Hampshire University

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Connect with Wajahath

Wajahath already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Wajahath KhanMid-Level 3D Character Animator specializing in game emotes and Unreal implementation