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Seth Hippen

Senior Character/Cinematic Animator specializing in games and feature animation

Pleasant Grove, UTSenior Animator25 years experienceSeniorMedia & EntertainmentAnimationFilm & Television
ScreenedIdentity Verified

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About

AAA character animator with shipped experience across Respawn (Medal of Honor), Avalanche (Hannah Montana World Tour; Hogwarts Legacy), and Halon/Epic pipeline work implementing emotes/idles for Fortnite in UE5. Strong in mocap-driven performance polish and readability-focused gameplay animation, and has led outsourced animators on Hogwarts Legacy cinematics while balancing schedule and runtime rig constraints.

Experience

Senior AnimatorBlizzard Entertainment
Senior AnimatorHalon Entertainment
AnimatorWalt Disney Animation Studios
Senior Cinematic AnimatorWarnerMedia
Freelance Character AnimatorTantrum Studio
Freelance AnimatorStudio Zubio
Freelance AnimatorFuture House Studios
Freelance AnimatorRespawn Entertainment
Character AnimatorLittle Zoo Studio
Character AnimatorOrigami Dollar
Character AnimatorTalentWave
Senior AnimatorTHE VOID
AnimatorBlue Sky Studios
Senior Character AnimatorSony Pictures Imageworks
Character AnimatorCafeFX
AnimatorLumenas Animation Studios
Senior ArtistAvalanche Software/Disney Interactive
Senior AnimatorAvalanche Software/Disney
Senior Character AnimatorImageworks
Character DesignerWaterford
Character AnimatorToonstruck –in association with Reel FX
Character AnimatorImageworks
Character AnimatorWaterford
AnimatorWaterford Institute
Character Layout Artist (Internship)Film Roman
Concept ArtistRicks Brothers Animation

Education

Brigham Young Universitybachelor, Industrial Design, Animation, Illustration (2002)

Key Strengths

  • AAA gameplay animation readability and silhouette clarity under camera-distance constraints
  • High-fidelity mocap cleanup/polish (noise reduction, stray key removal, curve smoothing) while preserving realism
  • Strong contact-point and prop interaction accuracy (constraints, joint attachments)
  • Maya-based performance shaping using Graph Editor to emphasize key poses and story beats
  • UE5 implementation troubleshooting (skeleton/rig mismatches, deformation differences, curve interpolation issues)
  • Outsource team leadership for shipped cinematics under tight deadlines and runtime-optimized rig constraints
  • Actionable animation direction using real-world references plus detailed pose draw-overs

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

3D AnimationCharacter AnimationMayaCinematic AnimationAnimationEmote AnimationMotion Capture CleanupVR AnimationLayoutStoryboardingConcept ArtCharacter DesignModelingLightingTexturing