Pre-screened and vetted in Remote.
Senior Full-Stack Software Engineer specializing in AI, cloud platforms, and payments
Executive engineering leader specializing in startup platforms, cloud architecture, and AI/Web3
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Junior Frontend Engineer specializing in React, Next.js, and TypeScript
“Frontend lead on a SaaS platform who migrated the product from React/JavaScript to Next.js/TypeScript, improving Web Vitals (including LCP), SEO, and navigation performance. Strong focus on quality and scalability via automated testing and SonarQube quality gates, plus reusable component architecture (e.g., a shared table used across ~20 pages). Built complex analytics dashboards and an AI workflow drag-and-drop canvas UI using React Flow with iterative stakeholder-driven delivery.”
Mid-level Software Engineer specializing in cloud-native backend and distributed systems
“Backend/full-stack engineer with experience building customer-facing contact-center automation (agent assignment) and internal editorial/data operations APIs for life-sciences ontology management. Strong in microservices and event-driven systems (Spring Boot + Kafka), third-party integrations (Genesys/Five9), and pragmatic iteration via MVP scoping, tight stakeholder demos, and observability-focused reliability.”
Junior Backend Engineer specializing in data platforms and cloud APIs
“Backend lead at a stealth startup and builder of MailIQ/MailBox—an automated Gmail inbox digest + cleanup system. Designed secure multi-account email ingestion and cost-efficient LLM-based summarization, and implemented robust unsubscribe automation using Playwright + OpenAI webpage analysis (including captcha-handling) with strong safety guardrails, incremental rollouts, and rollback strategies.”
“Frontend-focused engineer (Shahroz) who has rebuilt and modernized products end-to-end, including a FitTech dashboard redesign from scratch with standardized tooling (ESLint/Prettier, Husky + conventional commits, unit tests, PR validation). Has delivered complex React + TypeScript dashboards involving real-time live streaming and analytics, and shipped an e-commerce PDP with integrations like Contentful and social feeds using an MVP-first, sprint-based process.”
Mid-level Full-Stack Engineer specializing in AI-powered and cloud-native systems
“Product-minded engineer who has owned features end-to-end, including a full onboarding redesign that lifted completion ~25% and a production LLM/RAG report-generation system with strong guardrails (schema-constrained JSON, confidence gating, logging) and an automated eval/regression loop built from real user queries. Also built a scalable research data pipeline ingesting messy PDFs/JSON/CSVs with normalization, idempotent reruns, observability, and cost/latency tradeoffs.”
Junior Backend/Cloud Software Engineer specializing in microservices and cost-optimized AWS systems
“Built a production anomaly-detection workflow at VDOIT for messy cloud billing/cost data, emphasizing validation, idempotency, retries, and monitoring. Delivered measurable impact by preventing ~$50K/month in overspend and improving response time, and is now applying the same multi-step pipeline approach to LLM-based agent workflows.”
Mid-level Software Engineer specializing in AI, full-stack systems, and FinTech
“Product-minded full-stack engineer with experience in fintech identity verification and industrial analytics, focused on turning repeated operational pain points into reusable platforms. Built real-time KYC/KYB dashboards, secure cross-platform web components, and a multi-tenant workflow engine that cut onboarding from 2 weeks to 1 day while materially improving conversion, reliability, and developer speed.”
Senior XR Solution Architect & Unity Developer specializing in AR/VR applications
“Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.”
Junior Full-Stack Software Engineer specializing in AI workflows and LLM integrations
“Built and productionized an AI-assisted merchant onboarding automation workflow for Kort Payments, replacing slow manual underwriting document review with structured extraction, cross-document validation, and human-in-the-loop guardrails. Emphasizes reliability via scenario-based testing, repeatability checks, and deep observability (timestamped logs), plus incremental rollout with legacy fallback to prevent regressions.”
Intern Full-Stack Software Engineer specializing in UI/UX and AI-integrated web apps
“Built and owned Python backend APIs for real-time educational dashboards at ASU’s Machine Learning lab, improving responsiveness by cutting latency ~35% through caching, batching, and profiling-driven optimizations. Has hands-on experience containerizing Node.js/Python services and running GitOps-style CI/CD with GitHub Actions, plus supporting smaller infrastructure transitions with reproducible, portable configs.”
Senior Software Developer specializing in game development and performance optimization
“Game developer who says they built an entire title, Proxy - Ultimate Hacker, end-to-end in Unity/C#, including gameplay, UI, progression, audio, economy, and the main loop. They also describe hands-on experience with AI-assisted content generation, Photon multiplayer synchronization, and GPU/compute-shader optimization for VR and mobile XR.”
Senior Platform Engineer specializing in AWS cloud infrastructure and internal tooling
“Infrastructure engineer focused on AWS platform automation: built a full CloudFormation-based environment (networking, Aurora, ElastiCache) and created Python tooling plus Lambda-backed custom resources to automate deployments, user provisioning (MySQL/RabbitMQ), and operational workflows. Also migrated a company from Rackspace to AWS and maintains an 8-year Debian homelab with VMs/containers, RAID6 backups, and GPU passthrough troubleshooting. No Kubernetes experience.”
Junior Full-Stack Software Engineer specializing in industrial systems and LLM applications
Mid-level Software Engineer specializing in backend/full-stack and distributed systems
Mid-Level Full-Stack Software Engineer specializing in React, Node.js, and PostgreSQL
Junior Software Developer specializing in product-focused UI and front-end engineering
Mid-level QA Engineer specializing in manual testing and Cypress automation
Senior Full-Stack Software Engineer specializing in cloud-native microservices and distributed systems
Senior Software Engineer specializing in backend systems, analytics, and LLM agent workflows
Senior Game Developer specializing in Unity multiplayer and scalable architecture