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Vetted Game Developers

Pre-screened and vetted.

HZ

Haider Zahoor

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Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.

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RF

ricardo filho

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Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.

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MT

Senior Game Developer specializing in Unreal Engine multiplayer and VR systems

Philippines5y exp
SovrunUniversity of Bradford

Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.

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AW

Senior Unity/XR Developer specializing in AR/MR/VR and game development

Manaus, Brazil11y exp
Sidia - Institute of Science and TechnologyCentro Universitário Senac

Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).

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UI

Usaid Iqbal

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Senior Gameplay Programmer specializing in Unreal Engine and Unity

Karachi, Pakistan7y exp
ViralVind TechnologiesSZABIST

Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.

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FR

Fazle Rabbi

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Mid-level Game Developer specializing in Unity, VR/AR, and Web3 blockchain games

India, India9y exp
Metalab IndiaUniversity of Rajshahi

Unity/VR developer who built multiple VR experiences (including Meta Quest B2B work) and has shipped complex gameplay systems end-to-end. Created custom Unity ScriptableObject tooling to massively accelerate puzzle level creation and implemented security/optimization solutions for a multiplayer blockchain FPS involving NFT/player data.

UnityBlockchainBlockchain Game DevelopmentWeb3Smart ContractsTokenization+24
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GC

Gabriel Cubas

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Senior Game Developer specializing in real-time shaders (HLSL/GLSL)

17y exp
FoamPunchUniversity of Utah

Unity XR developer who built custom MetaXR hand-tracking gesture controls that materially improved VR usability (95% satisfaction in a live event). Led technical research and helped secure an RFP with Meta as the client, and has hands-on multiplayer experience (PUN2/Netcode) including a multiplayer AR ping-pong experience for Niantic plus MMORPG freelance work.

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BL

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.

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JD

Josh Davies

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Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.

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FC

Furau Claudiu

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Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

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MK

Senior Game Developer specializing in mobile game monetization and live ops

Lahore, Pakistan10y exp
Connect TechnologiesUniversity of Gujrat

Unity game developer who built a level-based game (“Race Off”) and focused heavily on refining gameplay feel—especially movement and camera—through repeated playtesting and comparison to other titles. Has networking experience using Photon Unity Networking and integrating an in-house server via REST APIs (GET/PUT/POST/DELETE) to drive game updates, and uses AI tools like DeepSeek for code optimization.

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DP

Deepu Prakash

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Mid-level Game Developer specializing in Unity 3D and 3D modeling

Sulthan Bathery, India4y exp
Digirex TechnologiesImage Institute of Technology

Unity multiplayer gameplay engineer who architected the combat/power-up system for Tanks Alpha and scaled it from prototype to multiplayer by separating local gameplay from network sync and sending only critical state changes. Hands-on with Photon PUN across multiple titles (Tanks Alpha, LudoIn, CryptoPlay), including matchmaking/rooms, RPC interactions, and disconnect/rejoin handling, plus strong mobile and Meta Quest VR performance optimization (object pooling to reduce GC spikes and stabilize FPS).

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IU

Imran Ullah

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Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3

Islamabad, Pakistan11y exp
Vizz Web SolutionsBahria University, Islamabad

Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).

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MB

Meer Balaj

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Junior Unity Game Developer specializing in mobile, educational, and casual games

Reading, UK4y exp
Tecnica StudiosInformation Technology University

Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).

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IG

István Gris

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Senior Technical Artist specializing in Unreal Engine VR optimization

Keszthely, Hungary7y exp
Xreal Games

Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.

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IA

Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems

6y exp
Grip StudiosThe Informal School of IT
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IM

Junior Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine

Prince George, VA3y exp
InOS StudiosGeorge Mason University
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TC

Senior VR/Game Developer specializing in Unreal Engine and Meta Quest simulations

Dhaka, Bangladesh6y exp
Vinacts Games StudiosIndependent University, Bangladesh
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VS

Senior Unity Game Developer specializing in mobile, PC, and AR/VR experiences

11y exp
Zoni Language Center LLCRajiv Gandhi Proudyogiki Vishwavidyalaya
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DS

Senior Unity Game Developer specializing in multiplayer and AR/VR experiences

Juna, India10y exp
Head Digital WorksRajasthan Technical University
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MU

Junior QA & Customer Support Specialist with game development background

Milton Keynes, United Kingdom2y exp
TeleperformanceUniversity of Westminster
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EE

Senior Software Developer specializing in .NET and DevExpress XAF

Monterrey, NLE, Mexico7y exp
MoviroUniversidad Autónoma de Nuevo León
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MA

Mid-level Game Developer specializing in Unity/Unreal gameplay and real-time cinematics

France2y exp
Archanim
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