Pre-screened and vetted.
Senior QA/Test Automation Engineer specializing in game and multi-platform quality
Senior Unity/C# Engineer specializing in mobile game development and gameplay systems
Senior Unity Game Developer specializing in multiplayer mobile games
Senior Software Test Engineer specializing in web, desktop, and API testing
Mid-Level Game Designer specializing in gameplay systems, AI encounters, and VR training simulations
Senior Gameplay/Simulation Engineer specializing in Unreal Engine and graphics programming
Mid-level Game Developer / Software Engineer specializing in Unity and Unreal gameplay systems
Senior Software Engineer specializing in AR/XR SDKs and Unity developer tools
Mid-level QA Engineer specializing in blockchain and game platforms
Executive technology leader specializing in crypto, iGaming, and platform engineering
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR
Senior Engineering Director specializing in Generative AI, XR, and gaming platforms
Senior Game Platform Engineer specializing in Unity mobile games
“Unity engineer with 8+ years of experience who owned Pitch5T end-to-end, spanning core gameplay systems, data-driven bot AI, mobile optimization, and custom real-time PvP networking. Particularly strong in building designer-friendly LiveOps workflows using telemetry and remote config so balancing could happen without repeated engineering intervention.”
Senior Unity Engineer specializing in game development and simulation systems
“Unity/C# gameplay engineer who led development on Fantasti League 2.0, a real-time virtual sports platform, building a data-driven pipeline that connected backend results to 3D visualization and overlays. Brings hands-on experience in mobile optimization, reusable input systems, multiplayer with Photon, and engineering process improvements like CI/CD, testing, and QA analytics.”
Director-level Gameplay Engineer specializing in Unreal, Unity, multiplayer, and VR
“Gameplay/engine developer who rebuilt a legacy Unity VR firetruck simulator into a modular, state-driven training system used for realistic firefighter scenarios, while also working on a massive AI-native metaverse platform with backend-driven world generation and data pipelines. Brings an unusual mix of serious-simulation VR, multiplayer/backend systems, and large-scale world tooling across both Unity and Unreal.”
Mid-level Software Engineer and Game Developer specializing in Unity and .NET
“Unity gameplay engineer with unusually broad range: architected a node-based climbing/traversal system for SOPA, shipped across mobile and WebGL, and also built AI-powered developer tooling that reads tickets, proposes code changes, and automates Git/PR workflows. Stands out for combining hands-on gameplay systems, performance/accessibility work, multiplayer optimization, and practical AI workflow integration.”
Mid-level Warehouse & Operations Supervisor with logistics and shift management experience
“Early-career game developer with 4 years of university game development plus multiple game jams, contributing across coding, art, and planning. Has shipped small PC/mobile projects and published on itch.io, tracking views/downloads and thinking about engagement metrics and IAP A/B testing for larger-scale live games.”
Mid-level Game Developer specializing in Unity and Unreal Engine
“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”
Mid-level Unity & C# Developer specializing in VR and mobile games
“Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.”
Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer
“Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.”
Senior Software Engineer specializing in Unity mobile game development
“Unity mobile game developer (10+ years) who has shipped 15+ iOS/Android titles (including Word Collect, Trivia Start, Word Nut, Hot Las Vegas Slots). Built a large-scale adventure/quest progression feature with 1000+ quests using procedural map generation, UI virtualization for mobile memory constraints, and a server-driven, spreadsheet-importable configuration system that became a reusable standard across games. Based in San Diego (PST) and targeting $155k USD; open to contract or full-time.”
Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR
“Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.”