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Vetted Game Developers

Pre-screened and vetted.

UnityC#C++GitUnreal EnginePerformance Optimization
SM

Saihesh Maharaj

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR training simulations

Pietermaritzburg, South Africa11y exp
The Boiler RoomRaisethorpe Secondary School

Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.

XR DevelopmentVirtual Reality (VR)Augmented Reality (AR)Mixed Reality (MR)UnityUnity XR Plugin Management+102
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RX

Ricardo Xavier

Entry-Level Game Developer specializing in Unity and C#

Remote, UK1y exp
Anglia Ruskin UniversityAnglia Ruskin University
.NETC#PythonTypeScriptJavaScriptC+++21
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DL

Daniela Lobo

Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints

Inglewood, California0y exp
YAREFull Sail University
Unreal Engine 5Unreal BlueprintsVisual ScriptingGameplay Mechanics DesignState-Driven SystemsState Machines+28
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SR

Sarthak Rawal

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Junior Game Developer specializing in Unity/Unreal and blockchain gaming

Remote1y exp
SolmechCMR University

Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.

AdvertisementArchitecture ReviewsARBlockchainBlueprints (Unreal Engine)C#+48
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PA

Pablo Amador

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Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

UnityC#Unreal EngineC++BlueprintsGameplay Programming+36
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GS

Garrett Sims

Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis

North Carolina, United States2y exp
Highbrow TechnologyCounty College of Morris
CC#PythonLinuxData ScienceArtificial Intelligence+25
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EU

Erdem Uslu

Mid-level Gameplay Programmer specializing in maintainable gameplay systems

Edirne, Turkey3y exp
FreelanceTrakya University
Gameplay programmingGame systems developmentGameplay systems designGameplay systems implementationUnityGodot+39
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AS

Ariya Sebty

Mid-level Game Developer & 3D Artist specializing in Unreal Engine and real-time 3D

4y exp
StudioFowTehran Institute of Technology
3D Art3D Character Design3D Modeling3D Product DesignAI DevelopmentCollision Systems+21
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PR

PaulKonstantin Regler

Screened

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.

UnityUnreal EngineAutodesk MayaFoundry NukeMocha ProAdobe Premiere Pro+34
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AM

Ayush Malik

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Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR

India0y exp
Social Buzz TechnologiesMansarowar College, Bhopal

Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.

Gameplay DesignSystems DesignTechnical Game DesignPlayer Experience (UX)Interaction DesignPrototyping+40
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FC

Fernando Campos

Junior Game VFX Artist specializing in shaders and real-time effects

Brazil
FiverrEstácio
UnityGodotUnreal EngineC#C++Python+24
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AA

Asis Asutosh Mishra

Entry-Level Game Developer specializing in Unity, C# and AR/VR

Puri, India
Centurion University of Technology and Management
UnityC#C++PythonGodotUnreal Engine+27
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