Pre-screened and vetted.
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games
“Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.”
Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems
“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”
Mid-Level Gameplay & AI Systems Engineer specializing in Unreal Engine combat and NPC AI
Senior Game Programmer specializing in Unreal Engine multiplayer
Mid-Level Unreal Game Programmer specializing in UE5 gameplay systems
Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer
“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”
Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games
“Unity/VR developer who has shipped multiple Meta Quest titles, including a Meta Quest 3 VR heritage app backed by the Malaysian Tourism Commission. Built a complex MMO metaverse game end-to-end solo (Photon Fusion 2 multiplayer, 21x13km world, procedural biomes, combat/inventory) with blockchain/NFT integration (Solana/BSC) and AWS hosting, and actively uses AI tools to accelerate prototyping and internal tooling.”
Senior Unity XR Developer specializing in VR optimization and tooling
“Unity VR developer with shipped Meta Quest 2/3 titles including "Titanic: Un viaje a través del tiempo" (with Fever), where they led optimization and asset integration and built a custom VAT system to render 400+ animated characters efficiently. Previously served as the sole developer on multiple Siemens VR experiences (e.g., X-Ray Experience), and also builds solo prototypes/game-jam projects featuring procedural generation and gameplay systems.”
Mid-level Game Developer specializing in Unity, AR/VR, and cross-platform products
“Exceptionally young game developer who says he began at age 10 and was employed as a Unity developer at 13. He has hands-on experience building gameplay systems, VR/Web/mobile projects, Photon multiplayer features, and AI/ML experiments—including an open-source protein-model research pipeline reportedly under peer review at PLOS ONE.”
Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization
“Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”