Pre-screened and vetted.
Director-level Game Developer specializing in Unity/Unreal and AR/VR
Junior 3D Animator specializing in game character animation and environment art
Mid-Level Game Developer specializing in multiplayer systems and Unreal/Unity
Executive Game Developer specializing in Unreal Engine, Unity, and AR/VR
Senior Unity Developer specializing in multiplayer games, AR/VR, and simulation systems
Senior Unity Game Developer specializing in AR/VR, Web3, and mobile games
Senior Game Developer specializing in Unity, mobile, and console performance optimization
Senior Game Developer specializing in Unity multiplayer and mobile game development
Senior Unity/XR Developer specializing in AR/VR training and cross-platform games
Senior Game Developer specializing in Unity multiplayer and Web3 live-service games
Mid-level Unity & VR Game Developer specializing in puzzle and training experiences
Mid-level Game Programmer specializing in VR/AR and Unity/Unreal development
Senior Unity/C# Developer specializing in performance, rendering, and VR
Senior Software Engineer specializing in R&D, visualization, and game development
“Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.”
Senior Unity Developer specializing in AR/VR, AI, and game systems
“Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.”
“Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.”
Mid-level Unity Game Developer specializing in hyper-casual mobile games
“Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).”