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Ana Campaniço

Senior Software Engineer specializing in R&D, visualization, and game development

CCG/ZGDV InstituteUniversity of Trás-os-Montes and Alto Douro14 Years ExperienceSenior Level

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About

Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.

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Key Strengths

  • Structured UI/UX experimentation and iteration (internal + external validation)
  • Designing usability studies with consistent tasks, recordings, and quantitative metrics
  • Data-driven UI/UX improvement using questionnaires and behavioral telemetry
  • Adapting gameplay/UI to constrained wearable hardware while preserving game feel
  • Cross-functional problem solving (creative data-collection idea for computer vision training)

Reference Highlights

Moderately Recommended
  • Versatile across games and non-gaming Unity applications
  • Delivered a very detailed car simulation application for design validation/verification
  • Works well with diverse cross-functional stakeholders
  • Thorough, research-driven approach to supporting her perspectives
  • Effective at convincing others using evidence and sources
  • Adaptable to changing requirements
  • Comfortable testing multiple approaches to find the best solution
  • Able to juggle multiple projects simultaneously
  • diligent
  • high dedication/commitment to ideas
  • thorough in exploring implementation options
  • open to feedback
  • proactively seeks advice and feedback
  • helpful to others across tasks
  • collaboration is a priority
  • approachable and easy to ask for help
  • creative and thorough problem-solver
  • keeps work readable and well understood by peers
  • focused under tight deadlines
  • committed to making changes when testing indicates they are needed

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Experience

Senior R&D EngineerCCG/ZGDV Institute · Apr 2023 – Present
Postdoctoral Researcher / Software EngineerUniversity of Trás-os-Montes and Alto Douro · Jun 2019 – Jun 2022
Lead Game ProgrammerStudio Daisho · Mar 2016 – Aug 2016
Indie Game DeveloperFlashGameNexus · Mar 2013 – Mar 2013contract
Lead Software DeveloperUnYLeYa Portugal · Jun 2012 – Jun 2014
Freelance Game DeveloperHeavy Cat Studios · Dec 2011 – Jun 2012freelance
Intern Game DeveloperLusoinfo Multimédia S.A. · May 2010 – Nov 2011internship
Freelance ArtistHeavy Cat Studios · Jan 2001 – Jan 2019freelance

Education

University of Trás-os-Montes and Alto Dourodoctorate, Computer Science (2019)
Atlantic Technological Universitymaster, Computer Games Development (2008)
University of Trás-os-Montes and Alto Douromaster, Computer Science (2008)

Languages

PortugueseEnglish

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Typically responds within 24 hours

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Ana CampaniçoSenior Software Engineer specializing in R&D, visualization, and game development