Pre-screened and vetted.
Junior Software Engineer specializing in AI-powered backend and distributed systems
Mid-level Full-Stack .NET Developer specializing in cloud-native web applications
Senior Software Engineer specializing in cloud-native full-stack and distributed systems
Senior Dynamics 365 Engineer specializing in Power Platform and enterprise CRM
Entry Game Developer specializing in Unity VR and narrative-driven UI
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
Mid-level Full-Stack .NET Developer specializing in Angular, Azure, and AI integrations
Senior Full-Stack Engineer specializing in web, mobile, and cloud applications
Senior .NET Developer specializing in cloud-native microservices and modern web apps
Mid-level QA Engineer specializing in blockchain and game platforms
Executive Technology Leader (CTO) specializing in E-commerce, SaaS, and AI
Senior Full-Stack Software Developer specializing in web applications and DevOps
“Frontend engineer who led a networking-device simulation PoC into a production-integrated product, designing microservice-style containerized architecture and optimizing massive telemetry streams with WebSockets and Kubernetes-based scaling. Built a React+TypeScript network orchestration dashboard (Platina Command Center) and drove quality/performance through unit/E2E testing with measurable browser/API performance metrics and CI/CD automation for rapid monthly releases.”
Senior Frontend Developer specializing in React and industrial ERP systems
“Frontend engineer focused on scalable architecture and long-term maintainability, emphasizing modular component design in React + TypeScript. Has experience building reusable component libraries (including Storybook and shared repos) and collaborating with design/product to refine UX workflows, reducing development time over successive iterations.”
Mid-Level Full-Stack Software Engineer specializing in FinTech and Mortgage systems
“Full-stack engineer with deep AWS serverless and reliability experience in fintech/underwriting systems, including eligibility scoring and dynamic rule deployments. Built and productionized an LLM-powered incident RCA assistant (Bedrock Claude 3 + custom RAG + React) achieving 92% precision and ~75% MTTR reduction, with mature guardrails (evals, drift monitoring, HITL, audit logs) and strong operational rigor (canaries, chaos testing, DLQ remediation).”
Executive Technology Leader specializing in Cloud Platforms, DevOps, and AI/ML
“Early-stage startup CTO helping build an AI-powered parenting assistant app with features spanning advice, shopping, task management, and inventory management. The team is currently testing an MVP with their network while the candidate simultaneously learns the seed/Series fundraising process through Connectd and early investor conversations.”
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
“Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.”
Entry-level Software Engineer specializing in backend and cloud systems
“Backend engineer who built and scaled a zero-to-one social product backend using Supabase (Postgres, Edge Functions, Auth, Realtime) plus Neo4j for graph-based friend recommendations. Demonstrates strong production rigor: staged rollouts with metrics, incident rollback/postmortems, and complex schema refactors using expand-contract/dual-write with reconciliation and feature flags. Notably proactive about edge cases like geo-boundary realtime delivery and idempotent retry safety.”
Senior Unity Developer specializing in AI/LLM systems and multiplayer VR
“Backend/data engineer focused on AWS-native Python systems: built a FastAPI microservice on ECS/Fargate serving real-time analytics at millions of daily requests with strong reliability (OAuth2/JWT, retries/timeouts, correlation IDs) and autoscaling. Also delivered Glue/PySpark ETL pipelines to curated S3 Parquet/Athena with schema evolution + data quality controls, owned Airflow pipeline incidents, and has a track record of measurable performance and cost optimizations (e.g., ~80%+ query latency reduction; reduced logging/NAT/Fargate spend).”
Senior Backend Engineer specializing in cloud-native .NET microservices
“Healthcare-focused full-stack engineer who has spent their career in small startup-like teams, owning products end-to-end from business requirements to architecture, implementation, deployment, and support. They’ve built critical hospital-facing systems including patient intake, insurance eligibility, appointment search at scale, and configurable multi-tenant admin platforms using React, Node.js, .NET, AWS, MySQL, and Elasticsearch.”
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development
“Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.”