Pre-screened and vetted.
Mid Software Engineer specializing in backend systems for healthcare and telecom
“Full-stack developer who has built portfolio products from scratch in healthcare and recruiting, including a clinic appointment system and a dual-role job platform. Stands out for combining ASP.NET Core, Angular, SQL Server, and JWT-based authorization with strong architectural thinking around role isolation, relational modeling, and maintainable service-layer design.”
Senior Software Engineer specializing in distributed systems, blockchain, and performance-critical platforms
“Senior software engineer (backend/infra) with hands-on Unity gameplay feature work, including an editor-time page-generation and multilingual pipeline that renders gamebook pages as textures for instant 3D page flips. Combines immersive UX techniques (mask textures + custom shader hover feedback) with strong multiplayer/networking and scalable infrastructure thinking (latency, prediction, security, autoscaling).”
Senior Unity Developer specializing in gameplay systems, performance, and graphics
“Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Mid-level Software Engineer specializing in cloud-native AI and full-stack systems
“Application-focused software engineer working on AI-heavy products, with hands-on experience building end-to-end document processing, retrieval, and configurable workflow systems. Particularly strong in combining React/TypeScript UX, FastAPI/Postgres backend design, and LLM workflow reliability improvements through validation, prompt iteration, and reusable abstractions.”
Senior Full-Stack Software Engineer specializing in Java, React, and distributed systems
“Implementation and AI workflow engineer who has owned customer deployments end-to-end for messaging/integration platforms and also built production-oriented LLM systems. Stands out for combining stakeholder-facing delivery leadership with hands-on experience in Kafka/MongoDB integrations, RAG/agent architectures, and resilient document-processing pipelines with strong validation and fallback controls.”
Director-level Product Manager specializing in AI, training, and performance assessment
“Longtime Aptima product leader who turned a nominal DoD measurement 'suite' into a configurable cross-branch performance assessment platform deployed to Army, Navy, and Air Force users. Brings a rare mix of defense training, human performance science, AI/cybersecurity product work, and deeply user-centered UX thinking, including innovations like video tagging for live evaluation workflows.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Executive CTO specializing in SaaS product and engineering leadership
“Engineering/product leader in early-stage environments who has repeatedly driven major pivots and scaling efforts: pandemic-era refactor at NameCoach and multi-community expansion at Nolodex (now ~20 communities). Comfortable going from executive roadmap/stakeholder alignment to hands-on implementation (e.g., webhooks), and has led architecture shifts (monolith-to-distributed, Heroku-to-AWS) while managing outsourced/offshore teams through organizational friction.”
Director of Engineering specializing in cloud-native SaaS and distributed systems
“Engineering leader for a facial-recognition edge platform who drove a full-stack modernization to scale from ~100 edge devices to thousands of locations. Led a major distributed-systems re-architecture (NATS streaming), database migration (MongoDB to PostgreSQL + TimeScaleDB), and UI/API modernization (React), while scaling the team 5→15 and implementing CI/CD + automated QA to improve release velocity and reliability.”
Mid-Level Software Engineer specializing in distributed systems and event-driven microservices
Principal Software Architect specializing in Healthcare IT and cloud-native systems
Senior Software Engineer specializing in automated testing and simulation/VR systems
Director-level AI/ML engineering leader specializing in cybersecurity and data platforms
Senior Account Executive specializing in client relationship management and revenue growth
Senior Tech Lead and Software Developer specializing in games and scalable platforms
Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR
Senior Software Engineer specializing in full-stack web applications for Healthcare IT
Director-level Engineering Manager / Java Architect specializing in cloud-native payments microservices
Executive engineering leader specializing in robotics, embedded systems, and defense AI products