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Vetted C# Professionals

Pre-screened and vetted.

AM

Entry-Level Game Designer specializing in level design and UI/UX

Sneads Ferry, NC1y exp
Full Sail UniversityFull Sail University
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JS

Mid-level Unity Game Developer specializing in UI and multiplayer features

Bogota, Colombia5y exp
Mad BricksEscuela de Artes y Letras
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JJ

Entry 3D Animator specializing in character animation and VFX

Vancouver, Canada
Vancouver Film School
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MP

Intern Gameplay Programmer and QA Analyst specializing in game development and UX

1y exp
EGD CollectiveColumbia College Chicago
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RX

Entry-Level Game Developer specializing in Unity and C#

Remote, UK1y exp
Anglia Ruskin UniversityAnglia Ruskin University
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JW

Mid-level Unity Developer specializing in mobile AR applications

Toruń, Poland3y exp
VobacomPoznań University of Technology
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MF

Mid-level Game Designer/Developer specializing in Unreal Engine and QA

Orlando, FL10y exp
Full Sail UniversityFull Sail University
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EC

Entry-Level Game Systems Programmer specializing in Unity and C#

Tallmadge, Ohio1y exp
Flaming Acorn GamesLaunch School
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SR

Senior Unity & Backend Systems Engineer specializing in multiplayer and cloud backends

Istanbul, Turkey10y exp
UpworkIslamic Azad University
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YL

Mid-level Unity Developer specializing in VR and technical art for games

Lima, Peru4y exp
Singularis PerúSagrado Corazón de La Molina School
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GV

Mid-level Software Engineer specializing in Unity AR/VR and synthetic data generation

Belfast, UK8y exp
Saucon TechnologiesKing Ferdinand High School
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GB

Intern QA Engineer specializing in Salesforce and test automation

Brazil2y exp
Sr ConsultingPontíficia Universidade Católica do Rio Grande do Sul (PUCRS)
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SL

Santiago Llamosas

Screened ReferencesModerate rec.

Junior VFX Artist specializing in real-time game effects and environments

CABA, Buenos Aires, Argentina3y exp
Escuela DaVinciEscuela Da Vinci

Real-time VFX artist working in Unity with experience shipping and optimizing effects for mobile (and some VR), including post-process speed-boost effects and a feature-rich hexagonal barrier shader. Demonstrates practical performance tuning via texture/particle budgeting and shader-instruction reduction without sacrificing visual quality.

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LP

Leo PHAM-VU

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Junior Game Developer / QA Tester specializing in Unity and console QA

1y exp
Balio StudioGaming Campus

Unity developer with VR experience from a student-built virtual escape game on Meta Quest 2, where they owned core gameplay mechanics (bow/arrow and bot mechanics) and tackled VR-specific challenges like preventing real-world movement exploits. Also built a small 2D platformer featuring a platform-manipulation pathway mechanic and resolved controller/character issues; seeking a sustainable 9–5 environment.

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PM

Pedro Motta

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Mid-level Visual Effects Artist specializing in Unity VFX and shaders

Montenegro, Brazil6y exp
ForkantPé na Porta, Escola Arte Revide

Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.

C#UI/UX DesignUnity2D Asset DesignArt DirectionCG+30
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NN

Naresh N

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Mid-level Full-Stack .NET Developer specializing in Angular web applications

Salem, India5y exp
Tulasi Web SolutionsJayalakshmi Institute of Technology

Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.

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SR

Sarthak Rawal

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Junior Game Developer specializing in Unity/Unreal and blockchain gaming

Remote1y exp
SolmechCMR University

Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.

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OF

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

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PA

Pablo Amador

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Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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FA

Junior Backend/Full-Stack Developer specializing in .NET and microservices

Manabí, Ecuador
Pontifical Catholic University of Ecuador – Manabí Campus

Frontend engineer focused on scalable React + TypeScript applications, with repeated examples of modular architecture, reusable component systems (forms/tables), and keeping business logic out of UI components. Has experience improving maintainability/performance in existing codebases through gradual refactoring, and shipping key features under tight deadlines using MVP scoping and post-launch iteration based on user feedback.

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RC

Mid-level Unity Game Developer specializing in prototype production and gameplay systems

Rzeszów, Poland4y exp
BurningAs Studio

Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).

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GS

Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis

North Carolina, United States2y exp
Highbrow TechnologyCounty College of Morris
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EU

Mid-level Gameplay Programmer specializing in maintainable gameplay systems

Edirne, Turkey3y exp
FreelanceTrakya University
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SS

Mid-level Frontend Developer specializing in React, Next.js, and TypeScript

Vancouver, Canada5y exp
BlueWave LabsRaja University
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