Vetted C# Professionals

Pre-screened and vetted.

AS

Mid-level QA Tester specializing in video games and console testing

Montclair, NJ4y exp
Montclair Recreational Summer CampMontclair State University
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SO

Junior Software/AI Engineer specializing in GPU-accelerated HPC and machine learning

Wichita Falls, Texas4y exp
Midwestern State UniversityMidwestern State University
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JP

Entry-level Software Engineer specializing in game development and backend systems

Stillwater, OK
Video Game Development ClubOklahoma State University
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HA

Mid-level Unity Game Developer specializing in optimized real-time interactive experiences

4y exp
UnityC#Performance OptimizationPrototypingGame DevelopmentReal-Time Interactive Applications+14
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Benjamin Fraire - Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting in Remote

Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting

Remote1y exp
PublixFull Sail University

Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.

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Vinícius Miranda - Junior Game Development specialist in gameplay, 3D modeling, and game music in Entre Rios, Brazil

Junior Game Development specialist in gameplay, 3D modeling, and game music

Entre Rios, Brazil2y exp
ModarceEscola Estadual Ribeiro de Oliveira

College-trained Unity/3D technician with hands-on experience building real-time VFX and optimized 3D assets using Blender + Unity. Has contributed to student game projects across multiple disciplines (VFX, 3D modeling, animation/Animator, and music/audio) and iterates effects based on group feedback and user testing. Seeking an internship/stage role with compensation around $450/month (~$5.4k/year).

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RR

Rahul Ravi

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Junior Software Engineer specializing in full-stack web development

California, USA7y exp
FreelanceCalifornia State University, East Bay

Early-career full-stack developer who has built and deployed learning projects including a school system dashboard with role-based access and a Node/Express message board, then applied that experience to a real restaurant analytics dashboard in development. Uses AI-assisted tools like Cursor to accelerate coding while manually reviewing outputs, and has hands-on experience debugging frontend/backend issues and validating API inputs.

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KN

Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment

Long Beach, CA0y exp
BeachHacks, CSULBCal State Long Beach
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Miguel Ángel Hernandez Olmo

Miguel Ángel Hernandez Olmo

Screened ReferencesStrong rec.

VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.

UnityUnreal EngineC#Performance optimizationMeta Quest (standalone VR optimization)PCVR development+38
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JL

James Lopez

Screened

Junior Game Programmer specializing in Unity and Unreal Engine

2y exp
Anti Elixir LLCMiami Dade College (Wolfson Campus)

Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.

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Felix Aldi I Simanjuntak - Intern QA / Junior Web Developer specializing in manual testing and Laravel in Jakarta Pusat, Indonesia

Intern QA / Junior Web Developer specializing in manual testing and Laravel

Jakarta Pusat, Indonesia0y exp
Asuransi Simas JiwaDel Institute of Technology

Console-focused QA tester with hands-on PlayStation (PS4/PS5) functional/compliance testing experience, including TRC-driven validation, stability checks, controller input testing, and performance dip investigation in combat-heavy scenarios. Also tested a Nintendo casual puzzle-adventure title and uses AI assistants to speed up crash/log analysis and produce clearer test cases and bug reports.

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Mustafa Ahmed - Entry Unity Game Developer specializing in 2D/3D game development

Mustafa Ahmed

Screened

Entry Unity Game Developer specializing in 2D/3D game development

1y exp
CodeevelopersThe Educator School

Unity/C# game developer who says they have shipped 12 Unity games, primarily for PC and Android. Their examples show hands-on implementation of puzzle systems and NPC navigation with NavMesh, plus practical cross-platform adaptation of controls/UI; they currently freelance and prefer remote contract work.

Video EditingWeb DevelopmentUnityC#ProgrammingGame Development+21
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PR

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.

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DA

Diego Alaimo

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Junior .NET Developer specializing in ASP.NET MVC and test automation

Gold Coast, Australia1y exp
Dance Studio (Gold Coast, Australia)BIOS

Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.

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MR

Intern Full-Stack Software Engineer specializing in AI-powered RAG systems

Lebanon0y exp
CodVedaLebanese University

Built FlowPilot, an AI-powered product that generates complete importable n8n workflows from natural-language prompts using a RAG pipeline (Qdrant + LangChain) and a multi-stage agent with a scoring/repair 'Judge' loop for intent alignment. Experienced in backend architecture across Laravel/Node microservices and production AI/RAG systems, plus performance debugging from async job offloading to database index tuning after ORM migrations.

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AM

Ayush Malik

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Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR

India0y exp
Social Buzz TechnologiesMansarowar College, Bhopal

Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.

PrototypingUnityUnreal EngineC#Gameplay DesignSystems Design+40
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Julián López Barañano - Entry-Level Game Programmer specializing in gameplay and AI in O Carballiño, Spain

Entry-Level Game Programmer specializing in gameplay and AI

O Carballiño, Spain1y exp
Logiscool

Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.

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Sir Inman - Junior Level Designer specializing in Unreal Engine VR/AR experiences

Junior Level Designer specializing in Unreal Engine VR/AR experiences

2y exp
J&F InvestimentosAcademy of Art University
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Fernando Campos - Junior Game VFX Artist specializing in shaders and real-time effects in Brazil

Junior Game VFX Artist specializing in shaders and real-time effects

Brazil
FiverrEstácio
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NR

Junior Unity Game Developer specializing in 3D multiplayer mobile games

Cluj-Napoca, Romania2y exp
EVL PPYKedainiai Professional Training Center
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Easton Goldman - Junior Game Design graduate specializing in Unity, 3D animation, and UI/UX in Plymouth, MA

Junior Game Design graduate specializing in Unity, 3D animation, and UI/UX

Plymouth, MA6y exp
New England Institute of TechnologyNew England Institute of Technology
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Joshua Engelhardt - Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design in St Louis, MO

Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design

St Louis, MO0y exp
Graphite LabMaryville University
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Sherif Ali - Junior Full-Stack Developer specializing in .NET Core and React

Junior Full-Stack Developer specializing in .NET Core and React

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