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Vetted C# Professionals

Pre-screened and vetted.

C#PythonJavaScriptGitJavaCI/CD
SI

shivakumar Itharaju

Intern .NET Developer specializing in backend APIs and Azure cloud services

Temple Terrace, FL4y exp
Dell TechnologiesSacred Heart University
C#.NETMicroservicesObject-Oriented Programming (OOP)Database DesignStored Procedures+73
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DS

DurgaPrasad Sakala

Mid-level Full-Stack Engineer specializing in AI-native cloud systems

4y exp
Johnson & JohnsonUniversity at Buffalo
Amazon CloudWatchAmazon DynamoDBAmazon EC2Amazon ECSAmazon S3Amazon SNS+86
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IK

Islombek Kobiljonov

Senior Data Engineer specializing in Azure, Databricks, and BI/ETL platforms

Orlando, FL9y exp
EY
AgileApache KafkaApache SparkAWS GlueAzure Blob StorageAzure Data Factory+161
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ZA

Zeshaan ali

Senior DevOps & Site Reliability Engineer specializing in multi-cloud CI/CD and IaC

New York, NY11y exp
Tapestry
AgileAmazon API GatewayAmazon CloudFrontAmazon CloudWatchAmazon DynamoDBAmazon EC2+233
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DT

Daniel Turner

Principal Unity Developer specializing in real-time 3D, AR/VR, and multiplayer systems

Matlock, UK19y exp
Pixelfat
UnityC#NetworkingNode.jsAgileDocumentation+56
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FK

Faiza Khan

Senior Java Full-Stack Developer specializing in cloud-native microservices and FinTech

Bristow, VA9y exp
Bank of America
AgileAnsibleAngularAPI DesignAPI GatewayApache Hadoop+259
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CR

Calvin Rien

Senior Unity Developer specializing in VR/MR/XR

Los Angeles, CA
Magnit
UnityiOSAndroidJSONOpenCVC#+59
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TS

Timur Stadnichenko

Senior Data Engineer specializing in multi-cloud data platforms and real-time analytics

Sunny Isles Beach, FL10y exp
Capgemini
Azure FunctionsAWSAmazon S3AWS GlueAmazon RedshiftAWS Lambda+84
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DG

Dan Gervais

Screened ReferencesStrong rec.

Executive Technology Leader specializing in SaaS, Big Data, and Cloud Architecture

Escondido, California28y exp
DecisionsGroupUC Irvine

“Hands-on IT/engineering executive who has led high-impact architecture changes and compliance-driven data systems. Notably built an internally developed columnar database at Troparé (with dual-support UI for legacy/new DBs) and shipped an MVP in 3–4 months with dramatic performance improvements, and previously delivered PCI/opt-out compliant deletion workflows while addressing DB performance and migrations.”

SQLAWSSaaSE-commerceAgileProduct Management+113
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TH

THAMES HARRISON

Screened ReferencesStrong rec.

Engineering Manager specializing in enterprise SaaS, cloud architecture, and AI/ML

Gainesville, FL17y exp
Cornerstone OnDemandUniversity of Florida

“Senior engineering manager who stays hands-on (~50/50) while leading teams through design reviews, code reviews, and production issue triage. Shipped scalable platform features (notifications, user action tracking via microservices) with strong quality/performance practices (TDD, high-load testing). Owned a complex cross-system SSO/IdP incident end-to-end, identifying a SameSite+iFrame root cause and delivering a configurable product fix plus support documentation.”

Distributed systemsOAuthAgileScrumJiraC#+107
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MB

Matthew Bousfield

Screened ReferencesStrong rec.

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UK8y exp
University of OxfordAbertay University

“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”

UnityC#Unreal EngineC++iOSAndroid+147
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BH

Bryan Holland

Screened ReferencesStrong rec.

Executive AI Product & Controls Engineering Leader specializing in agentic video editing and EV systems

SF Bay Area, CA11y exp
MAGICSEVEN AIUniversity of Michigan

“Startup builder (MagicSeven) who designed and implemented a browser-based, agentic video editor end-to-end, including an AWS event-driven multimodal LLM “indexing” pipeline and an orchestration LLM agent for searching and manipulating footage. Demonstrates deep video file/codec knowledge plus practical production hardening of LLM workflows (format validation, plan/execute, S3-based state for debuggability).”

AWSPythonTypeScriptReactChatGPTProduct Management+118
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KR

Kenny Regan

Screened ReferencesStrong rec.

Senior Composer & Sound Designer specializing in game and TV music

Portland, OR8y exp
Kenny Regan Music LLCUSC

“Composer/audio editor specializing in longform picture-driven music edits and mixes, with TV credits including the comedy series "Crossing Swords." Experienced blending diegetic jazz with suspenseful orchestral scoring, building seamless transitions with stingers/silence, and using Cubase templates plus iZotope RX-driven dialogue integration for high-retention web/advertising content; based in Portland, OR and seeking remote work around $70k.”

C#JiraUnityUnreal EngineVideo EditingAudio Implementation+112
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SS

Simon Sikora

Screened ReferencesStrong rec.

Director-level XR/Unity Application Development Manager specializing in training simulators

Warsaw, Poland13y exp
AccenturePoznań University of Technology

“Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.”

UnityBlenderGitCI/CDGitHub ActionsScrum+93
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JJ

John Juszczak

Screened

Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines

Los Angeles, CA10y exp
Starpunch StudiosDePaul University

“Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.”

C++C#PythonJavaBashSQL+85
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SG

Sean Gardner

Senior Full-Stack Software Engineer specializing in cloud microservices and data platforms

New York, NY9y exp
S&P GlobalUniversity of Texas at Dallas
JavaScriptTypeScriptPythonJavaC#Go+48
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RG

Rithindatta Gundu

Screened ReferencesStrong rec.

Mid-level AI/ML Engineer specializing in LLM systems and cloud MLOps

San Francisco, CA4y exp
Wells FargoSeattle University

“Built a production LLM-powered fraud detection platform at Wells Fargo, combining OpenAI/Hugging Face models with RAG-based explanations to make flagged transactions interpretable for risk and compliance teams. Delivered low-latency, real-time inference at high scale on AWS (SageMaker + EKS), with strong observability and security controls, reducing manual reviews and false positives in a regulated environment.”

PythonC++C#JavaJavaScriptSQL+128
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MÁ

Miguel Ángel Hoyos Ramírez

Screened ReferencesStrong rec.

Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences

Medellín, Colombia5y exp
PublicisCESDE

“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”

Adobe PhotoshopAzure FunctionsREST APIsUnityJiraTrello+94
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AM

Alexander Meyer

Screened ReferencesStrong rec.

Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games

Paphos, Cyprus28y exp
BlockgamesLübeck University of Applied Sciences

“Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.”

C#UnityC++Unreal EngineSwiftJavaScript+117
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LV

Likith Vishal Boddeda

Mid-level Software Engineer specializing in SRE, observability, and LLM-powered automation

Richardson, TX2y exp
CiscoWestcliff University
PythonC++JavaScriptTypeScriptSQLDocker+120
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