Pre-screened and vetted.
Intern .NET Developer specializing in backend APIs and Azure cloud services
Senior Data Engineer specializing in Azure, Databricks, and BI/ETL platforms
Senior DevOps & Site Reliability Engineer specializing in multi-cloud CI/CD and IaC
Principal Unity Developer specializing in real-time 3D, AR/VR, and multiplayer systems
Senior Java Full-Stack Developer specializing in cloud-native microservices and FinTech
Senior Data Engineer specializing in multi-cloud data platforms and real-time analytics
Executive Technology Leader specializing in SaaS, Big Data, and Cloud Architecture
“Hands-on IT/engineering executive who has led high-impact architecture changes and compliance-driven data systems. Notably built an internally developed columnar database at Troparé (with dual-support UI for legacy/new DBs) and shipped an MVP in 3–4 months with dramatic performance improvements, and previously delivered PCI/opt-out compliant deletion workflows while addressing DB performance and migrations.”
Engineering Manager specializing in enterprise SaaS, cloud architecture, and AI/ML
“Senior engineering manager who stays hands-on (~50/50) while leading teams through design reviews, code reviews, and production issue triage. Shipped scalable platform features (notifications, user action tracking via microservices) with strong quality/performance practices (TDD, high-load testing). Owned a complex cross-system SSO/IdP incident end-to-end, identifying a SameSite+iFrame root cause and delivering a configurable product fix plus support documentation.”
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Executive AI Product & Controls Engineering Leader specializing in agentic video editing and EV systems
“Startup builder (MagicSeven) who designed and implemented a browser-based, agentic video editor end-to-end, including an AWS event-driven multimodal LLM “indexing” pipeline and an orchestration LLM agent for searching and manipulating footage. Demonstrates deep video file/codec knowledge plus practical production hardening of LLM workflows (format validation, plan/execute, S3-based state for debuggability).”
Senior Composer & Sound Designer specializing in game and TV music
“Composer/audio editor specializing in longform picture-driven music edits and mixes, with TV credits including the comedy series "Crossing Swords." Experienced blending diegetic jazz with suspenseful orchestral scoring, building seamless transitions with stingers/silence, and using Cubase templates plus iZotope RX-driven dialogue integration for high-retention web/advertising content; based in Portland, OR and seeking remote work around $70k.”
Director-level XR/Unity Application Development Manager specializing in training simulators
“Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.”
Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines
“Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.”
Senior Full-Stack Software Engineer specializing in cloud microservices and data platforms
Mid-level AI/ML Engineer specializing in LLM systems and cloud MLOps
“Built a production LLM-powered fraud detection platform at Wells Fargo, combining OpenAI/Hugging Face models with RAG-based explanations to make flagged transactions interpretable for risk and compliance teams. Delivered low-latency, real-time inference at high scale on AWS (SageMaker + EKS), with strong observability and security controls, reducing manual reviews and false positives in a regulated environment.”
Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences
“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”
Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games
“Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.”
Mid-level Software Engineer specializing in SRE, observability, and LLM-powered automation