Pre-screened and vetted.
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Mid-level Game Designer specializing in systems, balance, and live updates
“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”
Junior AI/ML Engineer specializing in anomaly detection and LLM/RAG systems
“Built and productionized a tool-first, multi-agent framework that augments an anomaly detection model with domain context to generate trustworthy, evidence-backed anomaly explanations (including false-positive likelihood). Architected the platform to be model/orchestration/vectorDB agnostic (e.g., GPT + CrewAI + ChromaDB vs Claude + LangGraph + other vector DB) with strong performance, reliability, and OpenTelemetry-based observability. Also built a personal LangGraph-based "mock interviewer" agent that asynchronously fuses voice + live code input using state reducers, stop conditions, and fallback routing.”
Mid-level Full-Stack Java Engineer specializing in cloud-native microservices
“Software engineer with strong full-stack and platform experience (TypeScript/React/Node.js) who has built real-time analytics dashboards and microservices using RabbitMQ. Demonstrates production-minded decision-making under launch pressure (manual fallback for payment-impacting third-party API issues) and has delivered internal DevOps tooling that automates compliance checks via GitHub/Jira integrations.”
“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”
Intern Software Engineer specializing in AI/LLMs and full-stack development
“AI/ML infrastructure-focused engineer who has built production RAG systems from scratch (Supabase/pgvector + OpenAI embeddings) and iterated using formal eval metrics to improve retrieval quality. Also debugged real-time audio issues in a LiveKit-based pipeline by correlating packet loss with VAD behavior, and has deep experience building brittle, customer-specific financial platform integrations in Python/Playwright (2FA, redirects, token refresh, rate limits).”
Senior .NET Software Engineer specializing in enterprise web applications
“Backend engineer with Walmart experience owning Python data-processing/integration services alongside ASP.NET Core. Has deployed containerized services to Kubernetes via OpenShift with Jenkins CI/CD and GitOps-style config management, and has led phased migrations modernizing VB6/classic ASP apps to ASP.NET Core on OpenShift/Azure. Also implemented Kafka-based real-time pipelines with a focus on reliability, idempotency, and observability.”
Senior Cloud/DevOps Engineer specializing in Azure, Kubernetes, and Infrastructure as Code
“Azure cloud platform engineer with strong enterprise Linux operations background who designs multi-region HA/DR on Azure (and AWS) using Azure Site Recovery, Traffic Manager, AKS autoscaling, and geo-replicated Azure SQL. Built secure Azure DevOps CI/CD pipelines for .NET/Python microservices to AKS/VMs and provisions full environments via Terraform modules with remote state, drift checks, and staged rollouts; has not directly owned IBM Power/AIX at scale.”
Mid-level Generative AI Engineer specializing in LLM systems and RAG
“Currently at Huntington Bank, built a production-grade RAG system that helps business/operations teams get grounded answers from large volumes of internal enterprise documents. Owns ingestion and FastAPI backend, tuned hybrid BM25+vector retrieval and chunking for relevance, and evaluates reliability with metrics and observability (LangSmith, CloudWatch, Prometheus/Grafana) while partnering closely with non-technical stakeholders.”
Mid-level Software Engineer specializing in reliability, automation, and energy systems
“Customer-facing technical professional with experience at GE Vernova diagnosing turbine performance issues and translating vague "use AI" requests into concrete software/configuration changes. Brings a data-driven approach to LLM workflow troubleshooting (data quality + performance monitoring) and has led tailored technical workshops/demos using audience research and backup learning modules, with a strong focus on driving product adoption through usability and usage-data feedback loops.”
Senior Solutions Engineer specializing in mobile SDK integrations and AdTech
“Customer-facing technical professional with hands-on ad tech experience enabling a non-SDK header-bidding integration by analyzing APIs/SDK behavior, documenting end-to-end requirements, and guiding the customer through release. Strong at tailoring technical demos for mixed executive/engineering audiences and partnering with sales on metrics-driven launches and beta rollouts. No direct on-the-job LLM/agentic systems experience yet, but interested in moving into that space.”
Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines
“Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.”
Mid-Level Software Engineer specializing in backend systems and cloud-native platforms
“Software engineer with experience across TCS, Rakuten, and USC who has owned production integrations and data pipelines end-to-end. Notably improved a trading platform payment flow by replacing fragile polling with a webhook-driven status system with robust fallbacks, and has shipped LLM-assisted design-to-webpage automation plus evaluation-driven prompt iteration (NYT Connections).”
Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems
“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”
Executive Technology Leader (CTO) specializing in AI/ML, cloud platforms, and insurance underwriting
“Insurtech R&D leader turned CTO with 25+ years across telecom, DoD, automotive, and commercial insurance. Built patented AI-driven insurance document ingestion (>95% accuracy with 1–3 samples) and led Azure-based backend/service development while managing up to 15 engineers at a commercial P&C MGA that reached a ~$60M book of business (~30 loss ratio) before run-off due to paper issues. Known for hands-on discovery (including field inspections) and rapid MVP delivery, including a risk-inspection iPad app that auto-generated draft reports.”
Mid-Level Software Engineer specializing in FinTech microservices and AI automation
“Backend engineer with experience evolving a real-time transaction and rewards processing platform from a tightly coupled architecture into domain-based microservices. Uses REST plus Kafka for synchronous vs. asynchronous workflows, and builds Python/FastAPI APIs with Pydantic contracts, Docker/Kubernetes deployments, and JWT/OAuth-based security; has also supported analytics/dashboard use cases (Power BI).”
Senior VR/3D Software Engineer specializing in Unity and real-time graphics
“Unity/VR developer and PhD researcher who served as lead developer on a clinical VR application (VheaRts) used by surgeons at Great Ormond Street Hospital, taking over a messy codebase and rebuilding its architecture, documentation, and extensibility. Also built research-focused Unity VR experiments (e.g., change blindness in a dynamic living room) with sophisticated logic to control participant attention while monitoring physiological cues.”
Senior Unity Developer specializing in mobile and VR/PC games
“Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.”
Mid-Level Software Engineer specializing in cloud data platforms and AI search
“Open-source JavaScript contributor focused on data visualization, extending Chart.js/React with custom plugins for real-time streaming dashboards. Designed an end-to-end telemetry pipeline using Apache Kafka and Azure Cosmos DB, optimizing partitioning, batching, caching, and client throttling to keep latency low and support thousands of concurrent users. Demonstrates strong ownership in fast-changing environments, including building full-stack AI applications and ingestion/ETL pipelines at Robotics Technologies LLC.”
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
“Full-stack engineer focused on enterprise, cloud-native microservices—building Spring Boot backends and React/Angular front ends with strong security (OAuth/JWT), AWS infrastructure (RDS/S3), and containerized deployments (Docker/Kubernetes). Has delivered data-heavy order/account/transaction platforms and healthcare solutions including EHR integrations for secure patient data exchange, with emphasis on testing, performance tuning, and reliability (load testing).”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and AI integrations
“Backend engineer who has delivered large, measurable performance wins (10x throughput, 67% latency reduction) by combining Flask microservices, Redis caching, and AWS autoscaling/observability. Has hands-on depth in SQLAlchemy/Postgres optimization and production scaling pitfalls (cache consistency, connection exhaustion), plus experience deploying real-time ML inference (XGBoost) on AWS Lambda and building secure multi-tenant Kubernetes isolation.”
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
“Full-stack Java developer with IBM and Epic Systems experience modernizing legacy enterprise apps into microservices and delivering customer-facing healthcare claims workflows at very high scale (2M+ transactions/day). Strong blend of product engineering (APIs + React/TypeScript UI) and production operations on AWS, including performance incident remediation via query optimization, indexing, and autoscaling.”
Intern AI/ML Engineer specializing in agentic systems and full-stack development
“Built and scaled a multi-agent LLM automation pipeline during a fintech internship, growing from a rapid 1-week proof-of-concept to a 15+ agent hierarchical system that cut market brief report generation time from ~5 hours to under 30 minutes. Hands-on with agent frameworks (Haystack, CrewAI, LangChain) and experienced in debugging agent communication issues via sandboxed modular testing and context/token management; also regularly gives architecture-first technical demos at multiple hackathons and university events.”